By Tim Colwill on May 27, 2014 at 12:22 pm
Wolfenstein: The New Order is pleasantly straightforward. That’s not to say it’s boring, or uninteresting, or shallow, but rather that, much like the blunt instrument to which main character BJ Blazkowicz is likened, Wolfenstein delivers maximum punch with zero pull, and doesn’t really give a toss whether or not you think that’s a good idea. It’s rare in the year 2014 that you get to fire up a game and literally just blast robot Nazis away with gloriously automatic twin shotguns, and Wolfenstein delivers that in spades while, somehow, managing to remain interesting.
By Tim Colwill on May 20, 2014 at 5:07 pm
Wolfenstein: The New Order is out today, and its 40 GB download is a clear homage to the days of the original Wolfenstein 3D’s 4MB download. Much like the first download, this one too takes place over an internet connection, although it’s likely that you’re now packing a better connection than you were back in 1992! Probably. If you’re not, well, I don’t even know how you’re reading this. God, I’m sorry.
Anyway, this download is pretty big. Machine Games have really packed a lot of data in those 40 gigabytes, probably more than 40 GB actually. This thing is probably going to expand. The system requirements call for 48 GB of hard drive space, so there’s at least another 8 GB to find in there. What a thrilling introduction to an article. Here’s some stuff you can do while waiting for it to download.
By Tim Colwill on March 18, 2014 at 9:20 am
The upcoming Wolfenstein: The New Order reboot is nearly upon us, launching in Australia on May 22. We took a trip into Bethesda’s Sydney offices late last month to go hands-on with the first three hours of the game on PC and get a feel for how it’s all shaping up.
By Stace Harman on August 29, 2013 at 4:13 pm
Our previous experience of Wolfenstein: The New Order was one of carving a bloody swathe through a Nazi compound. It took place in a post-second world war era, after BJ Blazkowicz has awoken from a coma to face an alternate timeline in which Nazis won the war. There was little context given to our actions and, with a horde of Nazis bearing down, little time to stop and ask questions.
That E3 build was frenetic but a little shallow, which makes the impact of Wolfenstein’s Gamescom showing all the more surprising and, despite the graphic nature of some of the content on show, very welcome indeed.
By Patrick Stafford on June 20, 2013 at 12:32 pm
Fighting zombies is as much a part of video games as collecting coins in Mario, or madly trying everything in your inventory in a point-and-click adventure. Wolfenstein, as one of the first and most popular FPS titles, represents a huge steppingstone for the industry.
The team behind the latest iteration of the franchise, Machine Games, is attempting to recapture that same sense of joy gamers had when they first encountered the original in the early 1990s.
Based on a hands-on demo played by games.on.net on the show floor, we believe they’re showing good signs of succeeding.