By Stace Harman on August 29, 2013 at 4:13 pm
Our previous experience of Wolfenstein: The New Order was one of carving a bloody swathe through a Nazi compound. It took place in a post-second world war era, after BJ Blazkowicz has awoken from a coma to face an alternate timeline in which Nazis won the war. There was little context given to our actions and, with a horde of Nazis bearing down, little time to stop and ask questions.
That E3 build was frenetic but a little shallow, which makes the impact of Wolfenstein’s Gamescom showing all the more surprising and, despite the graphic nature of some of the content on show, very welcome indeed.
By Patrick Stafford on June 20, 2013 at 12:32 pm
Fighting zombies is as much a part of video games as collecting coins in Mario, or madly trying everything in your inventory in a point-and-click adventure. Wolfenstein, as one of the first and most popular FPS titles, represents a huge steppingstone for the industry.
The team behind the latest iteration of the franchise, Machine Games, is attempting to recapture that same sense of joy gamers had when they first encountered the original in the early 1990s.
Based on a hands-on demo played by games.on.net on the show floor, we believe they’re showing good signs of succeeding.
Warren Spector, one of the gaming industry’s biggest figureheads, posted a comment yesterday on Facebook bemoaning the reveal of yet another “generically dark, monochromatic, FPS, kill-the-Nazi-giant-robot game”. “I am so tired of stuff like this,” said Spector. “Could we all…