All posts tagged with watch dogs
Watch Dogs

By on April 24, 2014 at 1:30 am

There’s any number of clichés that can be called to mind to help us deal with the disappointment of delay. From the tried and tested “everything comes to those who wait” to Shigeru Miyamoto’s oft quoted philosophising that a delayed game will eventually be good — but a bad game will always be bad.

Neither of these maxims are guaranteed to be true, of course – there are plenty of examples of the wait not paying-off or a delayed game that ends up being both late and rubbish – but Ubisoft will be hoping that they ring true when it comes to Watch Dogs. Having recently taken a peek at the upcoming action adventure title, I can report that its ambitious open-world holds a mixed bag of familiar shortcomings and tantalising tastes of freedom.

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Watch Dogs

By on October 16, 2013 at 1:03 pm

In our short hands-on time with Watch Dogs, we saw that the public were quick to react to us when we, for example, opened fire on them, or tried to run them over with a car. But what about if we perform civic acts of heroism, or help take down corrupt authorities? What then?

Creating an open world that reacts to you — persistently, and without crippling your ability to play — is difficult. Story designer Kevin Shortt explained to us that you’ll notice this quickly in the way Chicago media report on your actions.

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Watch Dogs

By on October 3, 2013 at 4:50 pm

There’s a lot of weight resting on the shoulders of Watch Dogs. As Ubisoft’s first major new IP in a few good years, the game represents a breath of fresh air in a world of long-running Creeds, Crys and Cells, and almost wholly represents the philosophy of new-Ubisoft: massive open worlds, increasingly darker storylines, and systems to play with that offer unpredictable and complex gameplay.

Ubisoft showed us Watch Dogs running on a beefy PC, and although they weren’t able to give us the exact specs, it looked genuinely good: silky smooth even in this unfinished build, and with in-engine cutscenes that looked better than the stuff we saw pre-rendered in other games. The scale of the city is impressive, and there’s no slowdown or lag as you cruise between districts in your stolen limousine (more on this later).

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Watch Dogs

Watch Dogs PC hands-on: Not the perfect open world, but still a world of fun

Watch Dogs offers a generous array of options, and we push the boundaries to see how far we can go.


Heroes of the Storm: Blizzard’s Dustin Browder on rage problems, hybrid roles, and balance

"We’re trying to make it so if there’s something obvious that you want to do, it’s the right thing to do. There’s no sort of hidden rules or hidden strategies that make that wrong."


ArcheAge’s alpha impressions: The freeform Korean MMO that might just live up to its promises

This high-flying Korean MMO has finally made it to a Western release. James jumps in to see if the promise 'sandpark' model delivers.

Reaper of Souls

Diablo 3: Reaper of Souls reviewed: Change is a good thing

Blizzard shows that it isn't afraid to change everything


Titanfall: Crush your enemies under your robotic foot with these gameplay tips

Wallrunning speed boosts, room clearing strategies, and more inside.

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