All posts tagged with watch dogs
Civilization: Beyond Earth

By on September 15, 2014 at 5:10 pm

It’s been a bad time for Australians trying to buy digital games this year, with two major price rises in the last few weeks — $40 for Civilization: Beyond Earth, and $22 for Middle-Earth: Shadow of Mordor — and Watch Dogs for $15 earlier in May. And as we head towards the glorious Holiday Season, when all the big names finally come out to play, it’s probably going to happen at least one more time.

Each time this happens, the cycle is the same: A member of the public spots the change (it’s never, ever announced ahead of time by the publisher), we report on it, everybody is outraged, the publisher refuses to comment, we look into other ways to buy the game without getting ripped off, and then we move on. And each time I just get more and more frustrated, because nothing about these continual scenarios makes even a bit of sense.

Let’s nut this out, because honestly, it just doesn’t work.

Read more →

ubisoft_game_1

By on June 4, 2014 at 3:56 pm

By now we’ve all heard of Ubisoft Game, and if you haven’t, then you’ve been living under a rock. Ubisoft Game is the latest in a long line of titles from Ubisoft, and with a bigger budget than ever before and no less than 75 of Ubisoft’s 193 global studios working on it, there’s no doubt that this year’s Ubisoft Game is going to be the big one.

Read more →

Watch Dogs

By on May 30, 2014 at 2:59 pm

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of pirated copies of Watch Dogs packaged with bitcoin miners, human ‘suspended animation’ trials, and the world’s first 4K monitor with G-Sync support.

Read more →

Watch Dogs

By on May 30, 2014 at 11:34 am

If you’ve seen literally any advertising for Watch Dogs at all then you’ve seen what Ubisoft wanted you to see: Aiden Pearce, hacker extraordinaire, clutching his phone in one hand and a pistol in the other. Watch Dogs is Aiden’s story, but because Watch Dogs is an open-world game, Ubisoft have been obliged to fill the world with things that are not Aiden’s story: car races, control point hacks, in-progress crimes, song stealing unlocks, check-in mini-games, blah blah blah blah.

One of these things is the multiplayer invasion scenario, and — despite the millions of dollars that Ubisoft have poured into Watch Dogs — this tiny facet of the game is far and away the most innovate, interesting and exciting thing to come out of Ubisoft’s intended new blockbuster.

That’s not to say that Watch Dogs isn’t good. It’s certainly technically accomplished, very pretty to look at (although the keyboard and mouse support is really bad, and I’m having some amazing texture and flickering issues on PC — yet I’m still one of the lucky ones because I can actually play) and has, at least on paper, all the right ingredients for a good open-world game. So why is it that all I can bring myself to do is fire up the online hacking contract mode again and again?

Read more →

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Civilization: Beyond Earth

Civilisation: Beyond Earth shoots for the stars but lands on the moon

Firaxis make some great strides, but not everything in the future is always better.

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel’s great humour carries it through

It may feel like the world's biggest piece of Borderlands 2 DLC, but the Pre-Sequel has a flavour all its own.

The Evil Within

The Evil Within: It’s a fine line between pleasure and pain (especially on PC)

We check out Shinji Mikami's latest punishment simulator, but buyer beware when it comes to the PC version.

Shadow of Mordor

Choose your own adventure: Why heavily scripted cinematic games need to loosen up

It's time for game developers to sit back and let the players take control.

world of warcraft warlords of draenor

World of Warcraft’s Tom Chilton talks Warlords, paid level 90 boosts, and jumping the shark

WoW's Game Director explains how they've been on, off, and all around the shark since 2004.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box