By Tim Colwill on September 15, 2014 at 5:10 pm
It’s been a bad time for Australians trying to buy digital games this year, with two major price rises in the last few weeks — $40 for Civilization: Beyond Earth, and $22 for Middle-Earth: Shadow of Mordor — and Watch Dogs for $15 earlier in May. And as we head towards the glorious Holiday Season, when all the big names finally come out to play, it’s probably going to happen at least one more time.
Each time this happens, the cycle is the same: A member of the public spots the change (it’s never, ever announced ahead of time by the publisher), we report on it, everybody is outraged, the publisher refuses to comment, we look into other ways to buy the game without getting ripped off, and then we move on. And each time I just get more and more frustrated, because nothing about these continual scenarios makes even a bit of sense.
Let’s nut this out, because honestly, it just doesn’t work.
By Tim Colwill on June 4, 2014 at 3:56 pm
By now we’ve all heard of Ubisoft Game, and if you haven’t, then you’ve been living under a rock. Ubisoft Game is the latest in a long line of titles from Ubisoft, and with a bigger budget than ever before and no less than 75 of Ubisoft’s 193 global studios working on it, there’s no doubt that this year’s Ubisoft Game is going to be the big one.
By Jason Imms on May 30, 2014 at 2:59 pm
Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of pirated copies of Watch Dogs packaged with bitcoin miners, human ‘suspended animation’ trials, and the world’s first 4K monitor with G-Sync support.
By Tim Colwill on May 30, 2014 at 11:34 am
If you’ve seen literally any advertising for Watch Dogs at all then you’ve seen what Ubisoft wanted you to see: Aiden Pearce, hacker extraordinaire, clutching his phone in one hand and a pistol in the other. Watch Dogs is Aiden’s story, but because Watch Dogs is an open-world game, Ubisoft have been obliged to fill the world with things that are not Aiden’s story: car races, control point hacks, in-progress crimes, song stealing unlocks, check-in mini-games, blah blah blah blah.
One of these things is the multiplayer invasion scenario, and — despite the millions of dollars that Ubisoft have poured into Watch Dogs — this tiny facet of the game is far and away the most innovate, interesting and exciting thing to come out of Ubisoft’s intended new blockbuster.
That’s not to say that Watch Dogs isn’t good. It’s certainly technically accomplished, very pretty to look at (although the keyboard and mouse support is really bad, and I’m having some amazing texture and flickering issues on PC — yet I’m still one of the lucky ones because I can actually play) and has, at least on paper, all the right ingredients for a good open-world game. So why is it that all I can bring myself to do is fire up the online hacking contract mode again and again?