By Jess Colwill on September 22, 2014 at 1:40 pm
Let’s start by saying this – I’ve never played the original Wasteland. The beta key I received for Wasteland 2 came with a Steam copy of the original, so while the sequel was downloading, I fired up the original to do a little research.
…I guess it was probably good for the time. I’ve played more than my fair share of the early Ultima games that are in the same vein but well, I couldn’t really get into it. Apprehension sets in.
My second note is this – I don’t really like turn-based RPGs. I don’t know why. Just something about everyone standing stock still while someone runs past them or hits them with a sword has just never appealed to me.
Suddenly, I start to realise what I’ve got myself into. I’m going to play a game that has a huge fan following, based on nostalgia and legitimate good-times. And then I’m going to write a review hating on it because I’m basically primed to dislike it at this point.
What. Am. I. Doing.
By Bane Williams on August 7, 2014 at 4:42 pm
Ever wondered what it takes to build games based on iconic properties? How do you stay grounded to that concept?
We sat down with the cake-loving, potato-signing Chris Avellone at this years AVCon to ask exactly that. Chris is responsible for some of the industry’s most live properties, including Fallout and Forgotten Realms, as well as being lead designer for the acclaimed Planescape: Torment.