All posts tagged with wasteland 2
Wasteland 2

By on September 22, 2014 at 1:40 pm

Let’s start by saying this – I’ve never played the original Wasteland. The beta key I received for Wasteland 2 came with a Steam copy of the original, so while the sequel was downloading, I fired up the original to do a little research.

…I guess it was probably good for the time. I’ve played more than my fair share of the early Ultima games that are in the same vein but well, I couldn’t really get into it. Apprehension sets in.

My second note is this – I don’t really like turn-based RPGs. I don’t know why. Just something about everyone standing stock still while someone runs past them or hits them with a sword has just never appealed to me.

Suddenly, I start to realise what I’ve got myself into. I’m going to play a game that has a huge fan following, based on nostalgia and legitimate good-times. And then I’m going to write a review hating on it because I’m basically primed to dislike it at this point.

What. Am. I. Doing.

Read more →

Wasteland 2

By on August 7, 2014 at 4:42 pm

Ever wondered what it takes to build games based on iconic properties? How do you stay grounded to that concept?

We sat down with the cake-loving, potato-signing Chris Avellone at this years AVCon to ask exactly that. Chris is responsible for some of the industry’s most live properties, including Fallout and Forgotten Realms, as well as being lead designer for the acclaimed Planescape: Torment.

Read more →

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Doom

DOOM: We go hands-on with id’s breakneck-speed bloodbath

Fast, furious, and with a little bit of demonic possession mixed-in. What's not to like?

avcon_indies_2015

AVCon Indies 2015: The Five Games We’d Most Like To Give Ultimately Meaningless Awards To

We return to Adelaide's AVCon to sample some of Australia's finest indies.

Heroes of the Storm

Heroes of the Storm: Breaking down the MOBA barriers makes for better gameplay

By equalising all players, Heroes of the Storm leads to better competition, not weaker, says James.

battlecry

BattleCry hands-on: Bethesda’s F2P title still needs more time

James is forbidden from shouting his battle cries in public, but he is not forbidden from playing BattleCry.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box