All posts tagged with tomb raider
tombraider

By on April 30, 2013 at 2:52 pm

You know what I love? Acting. I love games that encourage me to treat the world like a stage and my playable character like a role to perform. I love not using my character as a mere tool to do what I want to do, but doing what I think my character would do.

When a game makes me feel like I should act out the role of the character, it gets me out of the mindset that I should play in the ‘perfect’ or ‘most efficient’ way, and instead makes me feel like I should play in the way that best strengthens my own version of the story.

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The Secret World

By on March 28, 2013 at 4:47 pm

Back in the nineties, Lara Croft was actually a man. Yet Larry Croft never saw the light of day, because one sex symbol named Larry was quite enough. Okay, well, actually, Tomb Raider’s creators vetoed him for being too similar to Indiana Jones. Then, they went back to the drawing board.

This hasn’t stopped other developers from copying Indy, however. In The Secret World, my character wields a whip. She found the whip by using a “time tomb”, called the “TARDIS”. She also has a fancy fedora hat. The other day, she wielded her whip, while wearing her hat, riding on a train to recover an ark. The ark, after all, belongs in a museum.

That quest was great fun, but the obvious ripoffness of at least three IPs got me thinking: how far can a game go in blatantly copying someone else? We all know how paranoid publishers can get about gamers copying games. So what gives with the double standards?

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Boomstick

By on February 27, 2013 at 2:30 pm

I have played and finished the new Tomb Raider. There. I said it.

 I was one of those lucky so-and-so’s tasked with writing ‘er up somewhere, and if one thing dawns on you when you yourself go a-Lara’ing, it’ll be this: Hot damn there is a lot of shooting in this game. And brutal shotgun-to-the-face finishing moves. Oh she looks like Bambi now, but she is soon as unlikely a mass murderer as Nate Drake. Those two should just date. More than any other game I’ve played of late, the distinction between Tomb Raider’s modest array of cannons is sharp enough that you work out what you like and what works for you pretty quick. Shotgun to the face.

It got my thinking about how I best like to dispatch digital people and creatures, and how.

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