By Patrick Vuleta on March 28, 2013 at 4:47 pm
Back in the nineties, Lara Croft was actually a man. Yet Larry Croft never saw the light of day, because one sex symbol named Larry was quite enough. Okay, well, actually, Tomb Raider’s creators vetoed him for being too similar to Indiana Jones. Then, they went back to the drawing board.
This hasn’t stopped other developers from copying Indy, however. In The Secret World, my character wields a whip. She found the whip by using a “time tomb”, called the “TARDIS”. She also has a fancy fedora hat. The other day, she wielded her whip, while wearing her hat, riding on a train to recover an ark. The ark, after all, belongs in a museum.
That quest was great fun, but the obvious ripoffness of at least three IPs got me thinking: how far can a game go in blatantly copying someone else? We all know how paranoid publishers can get about gamers copying games. So what gives with the double standards?
By Patrick Vuleta on August 17, 2012 at 1:35 pm
With The Secret World still bravely pursuing the subscription model while countless others head free-to-play, Patrick Vuleta examines the first of their monthly content updates to see if they’re really serious about providing value for money.
By Patrick Vuleta on July 19, 2012 at 2:10 pm
With The Secret World coming under fire for censoring human nudity but not bizarre demonic nudity, our resident gaming lawyer Patrick Vuleta looks at nudity under the Australian ratings system: how far can game developers go, and what will the R18+ change mean for adult content like this? All the answers inside.