By Patrick Vuleta on April 17, 2014 at 8:15 pm
This April Fool’s Day, Funcom released the mankini into The Secret World. Several days later, those who bought it were emailed that it was just an April Fool’s joke. Every purchaser was refunded in Funcom shop points, and the mankini removed from their characters.
This provoked considerable outrage among the players. I mean, what the hell, Funcom. Leaving aside the “artistic merits” of the mankini (though anything is better than rainbow space lasers), this was illegal. You don’t just encourage someone to buy something, take it away, and then refund with a completely different currency they may have no use for after the incentive has gone away. That’s bait and switch.
The Secret World developer Funcom has been re-instated to the Oslo stock exchange overnight, following its temporary de-listing after it became the subject of an investigation by Økokrim. Økokrim, the Norwegian authority that deals with financial crime, is investigating Funcom…
By Patrick Vuleta on March 28, 2013 at 4:47 pm
Back in the nineties, Lara Croft was actually a man. Yet Larry Croft never saw the light of day, because one sex symbol named Larry was quite enough. Okay, well, actually, Tomb Raider’s creators vetoed him for being too similar to Indiana Jones. Then, they went back to the drawing board.
This hasn’t stopped other developers from copying Indy, however. In The Secret World, my character wields a whip. She found the whip by using a “time tomb”, called the “TARDIS”. She also has a fancy fedora hat. The other day, she wielded her whip, while wearing her hat, riding on a train to recover an ark. The ark, after all, belongs in a museum.
That quest was great fun, but the obvious ripoffness of at least three IPs got me thinking: how far can a game go in blatantly copying someone else? We all know how paranoid publishers can get about gamers copying games. So what gives with the double standards?