By Tim Colwill on May 12, 2014 at 4:54 pm
It’s been a couple of weeks since we last checked in with Grabnadz, the orc mage-tank. When we wrote our last journal entry we’d just hit level 15, and were on our way out of the first zone and into the wider world. Having just dinged 30, I think it’s a good time to make some notes on what’s working in TESO so far and what just really isn’t.
By Tim Colwill on April 24, 2014 at 3:32 pm
Playing as an orc named ‘Grabnadz’ has been my fond MMO tradition ever since the days of Warhammer Online, and so it was — after enjoying my time as a lizardman in the beta — I immediately jumped at the chance to recreate my favourite green-skinned murderer in the world of Tamriel. Grabnadz is usually a tank of some kind, but this time around I decided to see just how far I could push TESO’s weapon/class flexibility by becoming some sort of mage-tank.
By Tim Colwill on April 1, 2014 at 8:49 pm
The Elder Scrolls Online launches this week, and despite some very positive feedback from beta tests, Zenimax Online’s decision to use a subscription model instead of being free-to-play still gives prospective players pause.
We caught up with Bethesda’s Global VP of Marketing and PR, Pete Hines, who explained to us that the decision was reached mutually by Bethesda and Zenimax together.
By Tim Colwill on February 26, 2014 at 3:01 pm
Interested in playing The Elder Scrolls Online? Well, lucky you — there’s a beta on this weekend, starting at 4:00 AM AEDT on Saturday March 1, and ending at 3:59 PM on Monday March 3. But how do you get into the beta? Easily! We’ve got 200 keys to give away, and it’s easier than you can imagine.
By James Pinnell on February 10, 2014 at 3:09 pm
The Elder Scrolls have been a welcome constant throughout the long and wide history of the RPG genre, especially here on the PC, the platform of its birth. Its progressive gameplay mechanics, deep and interesting lore and extraordinarily expansive lands have entertained and enthralled many gamers, both new and old, for over two decades. As such, cries for the ability to share these hard fought experiences, to explore vast tombs with a friend or enter various guilds with others are just another constant to accompany each new title — although Skyrim was probably the first one that truly would have welcomed a partner.
Then, out of nowhere in 2012 Bethesda and its parent Zenimax announced that an MMO had been in the works for the best part of a decade, and wasn’t all that far away from completion.