The announcement that console players would also get access to The Elder Scrolls Online when it launches sometime this (or possibly next) year had many people wondering/hoping/fearing that cross-platform play would be a possibility. Sadly, according to Zenimax Online, it…
By James Pinnell on April 3, 2013 at 1:03 pm
At the recent Elder Scrolls Online preview event in Washington, games.on.net had the chance to sit down with Maria Aliprando, creature combat designer on the game. She spoke to us about making monsters who work together, how the Finesse System rewards masterful play, and more.
By James Pinnell on March 21, 2013 at 2:05 pm
Due to a scheduling conflict, our interview time with Paul Sage, the Creative Director and guru of all things Elder Scrolls Online, was limited. As a result, ace reporter Nathan Grayson from our friends at Rock, Paper, Shotgun and I joined forces to get some firm answers about our similar concerns with the game, ranging from overall scope, to combat, player control and choice reverberation. It’s a long one, but we think that the answers we were provided will help you understand the overall direction of the title into the future.
By James Pinnell on March 20, 2013 at 12:36 am
The Elder Scrolls Online finds itself in an unenviable position, where the two elements that it is attempting to combine are, ironically, quite incompatible.
On the one hand, you have the traditional Elder Scrolls experience — in this case Skyrim — that offers a reasonably ambitious sandbox in order to meet your armour hoarding, guard pickpocking, and naked dragon-hunting needs. On the other, Zenimax need to build a title within the MMO guidelines that define the boundaries of the online framework: a functioning economy, consistent access to content, and rewarding progression.
Thus the key to creating a successful fusion of these two competing sides requires a lot of careful research and experimentation — something that may possibly disappoint the stalwarts on the hard right and left of the spectrum. But if you’re one of those sitting in the middle, willing to compromise on a few freedoms here and there in order to enjoy what is actually quite a well designed rendition of The Elder Scrolls rolled into a theme park, then put on your knee guards and come hither.
You might be surprised to find that the world has not, in fact, ended.