The Elder Scrolls Online finds itself in an unenviable position, where the two elements that it is attempting to combine are, ironically, quite incompatible.
On the one hand, you have the traditional Elder Scrolls experience — in this case Skyrim — that offers a reasonably ambitious sandbox in order to meet your armour hoarding, guard pickpocking, and naked dragon-hunting needs. On the other, Zenimax need to build a title within the MMO guidelines that define the boundaries of the online framework: a functioning economy, consistent access to content, and rewarding progression.
Thus the key to creating a successful fusion of these two competing sides requires a lot of careful research and experimentation — something that may possibly disappoint the stalwarts on the hard right and left of the spectrum. But if you’re one of those sitting in the middle, willing to compromise on a few freedoms here and there in order to enjoy what is actually quite a well designed rendition of The Elder Scrolls rolled into a theme park, then put on your knee guards and come hither.
You might be surprised to find that the world has not, in fact, ended.