By Alex Walker on February 10, 2013 at 3:27 pm
The wonderful advantage of Blizzard’s methodical approach towards their eSports baby, StarCraft 2, is that it never stays the same. Take the Heart of the Swarm beta, for example. To the uninformed the game would look essentially identical, but the quantity and subtlety of some changes have made the expansion to the real-time strategy beast a completely different kettle of fish to the game which first what went live late last year.
Some units have been removed completely; others have been substantially reworked, and some haven’t changed a bit. Old strategies have been dusted off and revamped for a new age, and brand new ones are being invented every day.
To get the best picture of just where things stand before Heart of the Swarm launches next month, I rounded up some people for whom the game matters the most.
By Alex Walker on January 20, 2013 at 10:00 am
Imagine you’re sitting down, enjoying your favourite game, on the lounge, sofa or maybe a nice comfortable computer chair. Everything seems reasonably normal, although there’s something just a little bit off. The corners of the screen are a bit harder to see, and occasionally you have to squint.
It’s like you rolled out of bed, except you’ve been awake for hours. You scrub your eyes, drag the grit out of the side of your eyelid. It gets better, your vision clearer, eyes more relaxed. You’d think the problem was gone, except it never seems to fully go away. Maybe you just didn’t sleep enough last night: the light from the computer screen disrupts sleeping patterns, after all.
We’ve all experienced something similar, feeling a little lethargic in the eyes, needing time to “wake up”, as it were. Some need more time to wake up than most; often that’s just the differences between humans. Nick McGuffin’s eyes never fully “woke up” — and now he’s in danger of losing his eyesight altogether. Thanks to the support of Australia’s StarCraft 2 community though, he may be able to afford the surgery he so desperately needs.
By Alex Walker on December 9, 2012 at 11:15 am
A component that is essential to the success of a live event is the art of commentary, although it’s hardly understood and often unappreciated. To glean some wisdom on the nuances of this dark art, I spoke to one of Australia’s most prominent StarCraft 2 casters: Leigh “Maynarde” Mandalov.
By Alex Walker on November 19, 2012 at 2:14 pm
This weekend was one of the final pages in a year that has seen many ups and downs in professional gaming. But for the 32 StarCraft 2 players and 10 World of Warcraft Arena teams, the year has ended with a shot at a prize pool totalling US$500,000 – and two Australians will be taking part.