By James Pinnell on September 11, 2013 at 4:52 pm
After covering video games for over 12 years, there are very few things that tend to surprise or excite you any more. Sure, every now and again you will watch a trailer that seems to exploit some new, inventive, mechanic or you receive a piece of preview code that is genuinely fantastic, fuelling buckets of hype for the final release.
But over the past few years I’ve found myself significantly less enthusiastic about the state of play when it comes to creating games with real scope. Many developers and publishers lately either feel constrained by budgets or market conditions, and most project leads now tend to establish early boundaries in order to reduce their liability from angry communities — or from the press, who track promises and expose missing content on release.
As a result, there aren’t many games you would describe as being epic… until a developer came out of hibernation last year to offer something extraordinary to a community that had almost given up waiting.