By James Pinnell on February 17, 2015 at 10:40 am
Like almost everyone over the age of 30, there have been times where I have been stung by the bee of nostalgia. Our generation seems more determined than almost every other to demand a constant reinforcement of our childhood’s pop culture, whether it’s re-releases, re-makes, re-imaginings… or a combination of all three. When our demands are met, we reward them with cynicism and derision, after we quickly release that nostalgia is generally something that cannot be recaptured, let alone recompiled into a easily consumable package.
In reality, sentiment links us back to a particular moment or feeling in our past – somewhere safe, just and stable. Hollywood aren’t the only ones capitalising on this obsession, with a host of early game designers popping out of the woodwork, promising that their new (old?) projects and new (old?) ideas will right the wrongs done by those evil publishers who so long ago prevented these geniuses from realising their destinies.
Enough is enough.
Chris Roberts has announced during his BAFTA Masterclass presentation that funding for Star Citizen will probably top US$100 million in 2015, saying that the carry-on from being “the largest crowdfunded anything in the world” and the developer’s community focus will play a large…
By James Pinnell on November 17, 2014 at 12:15 pm
At this year’s PAX Australia games.on.net was lucky enough to sit down with Chris Roberts, the man behind Star Citizen, for a nearly hour-long chat about everything to do with the game.
As you can see below, we cover topics like size and scale, delivering on promises, creating “safe” areas for new players, the influences of Freelancer and Wing Commander, immersion, exploration and more. Check it out.