Roberts Space Industries has released a detailed new blog post explaining the methodology they’ll be using to underpin their starship customisation system in Star Citizen.
Spaceships in Star Citizen will have a variety of slots for customisation, including hull, power plant, avionics, afterburners, shield generators, intake, and more. Balancing your power and heat loads by choosing the right equipment for the draw available to you will be a key part of planning your ship, with too much power generating too much heat which must be somehow dispersed.
Stealth ships will also be required to run on low power, as high power draw leaves a bigger, more trackable energy signature — it’s not just as simple as ‘installing a cloaking device’. You will of course be able to tinker with your ship’s power draw and ‘overclock’ it, much as you would with your current PC, but you can expect there to be disastrous results if you’re not careful.
The ultimate goal of the system, claims Roberts, is to keep in mind that: “Even the most decked-out ship can be bested by a skilled pilot in a lesser craft. Our job was to create a system that honored this promise: one where upgrades meant building a ship that speaks to your personal preferences rather than one that’s simply the acknowledged all-around best option.”
If any of that sounded good to you, read the official blog post with all its graphs and diagrams, and get excited.