Walt Williams, the man behind the story of Spec Ops: The Line — the military shooter which permanently raised the bar for military shooters — has used a talk at this year’s GDC to claim that violent games are “creatively too easy” and the industry needs to try harder.
“We’re in an industry full of very intelligent, knowledgeable, and progressive people. It’s getting harder and harder for us to play these games and to look at them critically and say, ‘This is OK, this makes sense,’ especially as we get older,” he said.
“I would like to see less violent games out there. Not because they’re bad or wrong, but because I think creatively they’re too easy.”
Williams added that he was surprised by the positive reception of the first game, saying “Honestly, the game was very much an experiment. One that, to this point, I’m kind of really surprised that it ever made it to the shelves.”