By James Pinnell on August 31, 2012 at 9:50 am
I recently had the pleasure of playing a few games that reminded me why I continue, in the face of adversity, to be a PC gamer.
Sleeping Dogs and Guild Wars 2 are both stand out examples of what happens when you use the PC as a template, rather than just another avenue for revenue — or, at the very least, put enough effort into respecting what is the oldest and most technically affluent community of gamers by providing a version that actually takes advantage of the cutting edge hardware we spend many hundreds of dollars maintaining and hours tweaking.
But despite this, many developers are still focused on wringing the last drops out of the dying console market — and this needs to change.
By Tim Colwill on August 15, 2012 at 3:35 pm
Despite being bounced between multiple publishers, re-named and re-branded multiple times, Sleeping Dogs is a surprisingly deep, well-crafted experience that tells a dark and gritty tale. We sent Tim Colwill to the streets of Hong Kong to check it out.