By Brendan Keogh on April 30, 2013 at 2:52 pm
You know what I love? Acting. I love games that encourage me to treat the world like a stage and my playable character like a role to perform. I love not using my character as a mere tool to do what I want to do, but doing what I think my character would do.
When a game makes me feel like I should act out the role of the character, it gets me out of the mindset that I should play in the ‘perfect’ or ‘most efficient’ way, and instead makes me feel like I should play in the way that best strengthens my own version of the story.
By Daniel Wilks on January 14, 2013 at 4:29 pm
I loved Mass Effect 3. I thought it was a great way to end a wonderful story and I spent as much time as possible savouring the final journey of Shepard and the crew of the Normandy, completing every side quest, every conversational strand and following every interpersonal relationship to its ultimate limit.
Likewise I loved Skyrim, albeit for other reasons. The story wasn’t particularly great but the sense of place was superb, with the rewards for exploration being constantly surprising and tangible. Over 180 or so hours I explored every inch of the world, investigating every cave, climbing every mountain and opening every door, portcullis and chest I came across.
The thing is, however, that I have had absolutely no impetus to play any of the DLC for either title, though admittedly for quite different reasons.
By Jess Colwill on December 17, 2012 at 6:33 pm
With floating jellyfish, mushroom houses, and more than a touch of H.P. Lovecraft’s Cthulu mythos saturating the whole area, the Dragonborn DLC is an impressively large piece of add-on content. We catch a boat to the island of Solstheim to check it all out.