By Daniel Wilks on January 14, 2013 at 4:29 pm
I loved Mass Effect 3. I thought it was a great way to end a wonderful story and I spent as much time as possible savouring the final journey of Shepard and the crew of the Normandy, completing every side quest, every conversational strand and following every interpersonal relationship to its ultimate limit.
Likewise I loved Skyrim, albeit for other reasons. The story wasn’t particularly great but the sense of place was superb, with the rewards for exploration being constantly surprising and tangible. Over 180 or so hours I explored every inch of the world, investigating every cave, climbing every mountain and opening every door, portcullis and chest I came across.
The thing is, however, that I have had absolutely no impetus to play any of the DLC for either title, though admittedly for quite different reasons.
By Jess Colwill on December 17, 2012 at 6:33 pm
With floating jellyfish, mushroom houses, and more than a touch of H.P. Lovecraft’s Cthulu mythos saturating the whole area, the Dragonborn DLC is an impressively large piece of add-on content. We catch a boat to the island of Solstheim to check it all out.
By Jonathan Maloney on November 9, 2012 at 5:11 pm
Nemesis_22 joins us with the first of our Community Soapbox articles! If you’re interested in submitting a soapbox article, check here for more information.
As I grow older, more jaundiced and fatter around the middle, I find that there is still one tried and true method to RPG games which never, ever, seems to die the death it so richly deserves: fetch quests.