By James Pinnell on November 19, 2013 at 12:03 pm
SimCity has come a long way, in terms of both content expansion and damage control, since its disastrous launch back in March. Even putting aside the complete mess around servers, multiplayer and DRM for a moment, there were still huge concerns about the sheer number of game breaking bugs, alongside the claustrophobia of a tiny square patch of land where I’m expected to build Sydney inside Canberra.
I could count on my fingers the number of features that worked correctly as opposed to the ones that didn’t — traffic, RCI, resource sharing, chat, land claims, global market — all originally touted as next-generation city-sim features which instead became the stuff of embarrassing memes and gifs, plastered across the heavily traffic’d front pages of Reddit. Maxis and EA fell on their swords, dropping freebies of DLC and EA back-catalogued sweeteners to keep gamers on side. It was a two pronged attack — making sure people didn’t punish EA in the long run, on top of keeping player populations active — because without a community, there really is no SimCity.
Cities of Tomorrow aims to turn over a new leaf, not only by introducing a plethora of new systems and new resources, but also attempting to salve a lot of the frustration that comes with the territory.
Although the upcoming ‘Cities of Tomorrow’ expansion for SimCity doesn’t include an offline mode (stop reading now, if that’s all you were looking for) it does include gigantic monolithic future cities and a gigantic monolithic future-conglomerate company named OmegaCo who…