All posts tagged with Silicon Knights
Too Human

Details from the long-running and expensive legal battle between Silicon Knights and Epic Games over the use of the Unreal Engine continue to come to light, and one of the most interesting revelations is that Silicon may now — at this moment — be attempting to recall all unsold copies of any and all Unreal Engine games and destroy them.

Games affected in this manner include Too Human, the game at the center of this controversy, as well as X-Men: Destiny, The Sandman, The Box/Ritualyst, and Siren in the Maelstrom. Court documents unearthed by NeoGAF user Xenon show that the Canadian company has until December 10 to comply with this direction.

It’s not known how Silicon Knights will be able to get it done: reports indicate the company is being manned by a skeleton staff of five including its chief Dennis Dyack, and the company was recently ordered to pay $4.45 million in damages to Epic after a court ruled that they breached the Unreal Engine license agreement and misappropriated Unreal trade secrets.

Source: Eurogamer

siliconknights

Silicon Knights, a Canadian developer best known in recent years for its high profile lawsuit against Epic over the use of Unreal Engine for Too Human, once had a better reputation – as the creator of Eternal Darkness: Sanity’s Requiem, an absolute corker of a GameCube classic. According to a lengthy feature over on Kotaku, one of the reason’s the studio’s most recent release, X-Men: Destiny, is so woefully dire, is because Silicon Kinghts was working on Eternal Darkness 2 at the same time – possibly on the sly.

Although the reports were provided under condition of anonymity, eight former employees agreed to contribute to the feature and reportedly corroborated the story. Here’s what one had to say about Eternal Darkness 2:

“SK didn’t take the development of XMD seriously the entire time I was there. They were working on an Eternal Darkness 2 demo that they could take to publishers. While I was there, they were even siphoning off staff from my [X-men: destiny] team to work on it. [Silicon Knights boss] Denis [Dyack] is not an X-Men fan either, so he didn’t care much for the license. To him, it seemed more like a job to get us by, until ED2 could be developed and sold to a publisher—which never happened.”

Source: Kotaku

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