By Toby McCasker on March 6, 2014 at 3:03 pm
Dragonfall sucks, because it’s awesome. Hey, what-who? It does. You know why? It’s so much better than the base game that it should be the base game. It is what everyone’s introduction to Shadowrun Returns should be, such is the intensity with which Harebrained heard the critique and used it to affect improvement in just about every area that needed it. It if does anything wrong, it’s that new players aren’t able to play it straight up, ‘cos it’s DLC.
And what DLC. My goodness.
By Toby McCasker on December 11, 2013 at 3:09 pm
It’s December and everyone’s doing lists, lists, lists of things they totals liked very much a lot this year. Yes it is that time. It’s a horrible time, and ruins Christmas for me every year. “This game was awesome.” “No this game was more awesome.” “I challenge you to a virginal neckbeard fight because our opinions differ!” “OK but be careful with my thin aristocratic wrists.” And so on and so forth.
By and quite large, I think all these dumb lists miss the point. In their rushes to personally quantify fun, mayhap they bogart the ties that bind us all in mutual admiration: The moments.
The upcoming expansion for Shadowrun Returns, previously known merely as ‘the Berlin expansion’, has been renamed to ‘Dragonfall’ and given a proper detailing. Developer Harebrained Schemes have revealed in a Kickstarter update that the expansion will feature a new full-length…
By Toby McCasker on August 29, 2013 at 12:15 pm
Turn-based games are the rad. Says me. Been saying it for a looong time, too. Lot of peoples agree. In fact if you ask me when I’m drunk I will tell I was the human Kickstarter behind Firaxis’ seemingly abrupt decision to retrofit XCOM: Enemy Unknown smack-wham in the face of 2K Marin giving the exact same franchise the FPS treatment. Show me where the progress exists without the protest, guys. Cool line. I stole it from one of Dead Letter Circus’ new tracks. They probs wrote it about me anyway (hic), so I will never stop singing for things: Now bring back isometric killin’, because it is the best killin’.
By Daniel Wilks on July 30, 2013 at 5:17 pm
I’ve been playing a hell of a lot of Shadowrun Returns over the last week or so and after only a couple of hours, something struck me about the game – namely how the developers have used the relatively tiny budget to their advantage in the way they tell the story.
By Adrian Forest on July 30, 2013 at 12:48 pm
Like every veteran street samurai, Shadowrun Returns is a cyborg, a melding of a meaty singleplayer campaign and the machinery of its editor. Taken together, they create something more powerful than either alone — something that punches well above its weight.