By James Pinnell on April 3, 2014 at 12:14 pm
Rust is many things to many people, and to those who haven’t fallen into its grasp but instead look through a Twitch or YouTube window, it looks simply like DayZ mixed with Minecraft. To an extent, it is — the crafting and survival elements of the game are neatly in tune with its spiritual predecessors, but at the same time, is nothing like them at all.
By James Pinnell on March 4, 2014 at 2:33 pm
Maniken50 doesn’t mince words in his short, fairly disturbing review of the phenomenally popular survival builder Rust.
“I love this game”, he muses. “I built a house around a guys house and made him my prisoner, I fed him cans of tuna and cooked chicken when it was available, and some times I would drop in spare logs of wood (when they were available).”
This is followed by what can only be described as a Hannibal Lector love note, where he describes torturing and restraining the poor fellow, in a recreation of a scene from Silence of The Lambs. Strangely enough, or not as it were, this review was helpful to 93% of the 18,000 people who rated it, with comments congratulating (and damning) the player on his efforts and pledging a purchase based on his story.
This isn’t as much as an exception as the rule in the new world order of online sandboxes — both Rust and DayZ, two titles that are almost certainly the most unrelenting, unforgiving and anarchic games of the decade. Griefing has now grown to become de rigueur when building a new community in a space with little to no rules, restrictions or, most importantly, consequences.