By Alex Walker on June 6, 2013 at 7:27 pm
Remember Me’s tale of caution about the ultimate advancements in social networking is a curious proposition. It’s particularly relevant in an age where concerns about privacy, centred around citizens’ willingness to share personal information without a second thought, are rampant.
It’s a wonderfully thought-provoking premise from French studio Dontnod Entertainment, although the game never quite gets out of second gear. The plot focuses almost entirely on the personal rehabilitation of memory hunter Nilin, forgoing the opportunity to explore the real concerns about the growth of social networking for unfortunate cliché.
In fairness, Remember Me was never engineered for a wider message about society — but by the time the credits roll, and particularly throughout the entirety of the last chapter, you can’t help but apply the game’s themes to a broader context.
By Toby McCasker on January 23, 2013 at 3:42 pm
Alright. Who called it? Yes. It was me, thankyou for asking.I’ve written extensively about my jacked-in love for ‘80s sci-fi baby cyberpunk in the past, both for games.on.net and elsewhere. Naturally and because every game dev hungrily devours just about everything I write ever*, the resurgence I picketed for in an annoying way has not stopped at Deus Ex: Human Revolution and Syndicate and even Gemini Rue.
In fact, it looks like it’s becoming a thing all over again in 2013. This year alone we’re gonna hear from Watch Dogs, Remember Me, maybe Prey 2 (I’m an optimist), and most blinding and recently of them all, Cyberpunk 2077. Okay, that last one’s slated for “when it’s ready”, but it’s definitely got your attention. Kick. Ass.