By Tim Colwill on January 31, 2013 at 8:28 pm
SEGA’s acquisition of Relic from the burning wreckage of the THQ fire sale was one hell of a smart move. If you’d told me fifteen years ago that SEGA would have not only stopped making consoles, but gone on to become one of the juggernauts of the RTS market, I would have probably laughed at you. Laughed at you, and then ran like hell as you chased me through the corridors of my high school and demanded my lunch money.
Instead, fifteen years and $56 million later, SEGA now makes zero consoles but owns both The Creative Assembly and Relic — two companies who together make up some of the biggest names in the RTS genre, and a genre practically exclusive to PC.
So what does it all mean? Let’s take a look.
By Tim Colwill on January 9, 2012 at 4:18 pm
In 2011, Relic released their first non-RTS game – a third person action game called Space Marine. After finally picking it back up and playing the last hour of the game on the Christmas break, Tim got to thinking: how can a game in which you play as a genetically engineered superhuman make you feel so weak?