Obsidian’s Chris Avellone has sat down with Games Industry International to talk about Project: Eternity, where they’re going to go with the game and where the game is headed after that.
“Our hope with Eternity is that it’s just the first in a series of installments, and then obviously we want to do the full expansion packs, and then extra content, just because we know we really enjoyed doing that for Fallout: New Vegas,” Avellone said. “We’d want to continue adding new content to the world. The first game is only one moderately sized nation in a much, much, much bigger world where a lot of other things are going on. There’s plenty more room for games in that universe and that’s what we’d like to do.”
But games aren’t all the Obsidian team are considering. Without having to go through a publisher, Avellone says, they can consider things like novel or graphic novel tie-ins, to tell more of the world’s story. He also spoke about companion interactions and making them a little more nuanced for Project: Eternity and a little less ‘IF [character]=male and [companion]=female THEN romance.’
“I’d like to think that there are other types of relationships that you can have with a companion, whether it’s friendship, rivalry, hatred, or revenge,” he said. “Romances end up being an easy target, but I think there’s a lot more you can do with companion relationships. Also, I think a lot of games have fallen into the hole of the evil choice is always a psychotic option. There’s a whole spectrum of other stuff you can do in conversation that I’m looking forward to doing.”
Source: Games Industry International