By James Pinnell on March 27, 2014 at 3:32 pm
It was just another part of the daily news. The Abbott coalition government, as part of their plan to “slash red tape” and “remove unnecessary regulation”, announced that they would amend the Classification Act of 1995. The heavy, clunky, 1980′s style human element of the classification system for digitally distributed games would be gone, alongside a host of other small changes.
“These reforms are the first step in the process of ensuring our classification system continues to be effective and relevant in the 21st century,” touted the Minister for Justice, Michael Keenan, who was effectively following on with pledges by previous Labor administrations to make the Australian Law Reform Commission’s recommendations in enforceable legislation. On the surface, it didn’t really seem like much of a big deal — the meat of the R18+ sandwich had already come and gone. But in reality, the rest of the meal had finally begun to arrive at the table.
To explain why this change is significant, we need to understand how the current status quo works.