By James Pinnell on November 22, 2012 at 1:48 pm
I’ve always wondered why MMOFPS titles have never truly taken off, or at least to the extent that their step-parents (Battlefield and Call of Duty) have. The original PlanetSide eventually spawned a sort of cult following, but never managed (possibly due to the subscription fee structure) to grow a base of significant popularity. There have been games since, such as Sony’s MAG on the PS3, that attempted to create large battlefields along with the illusion of persistent cause and effect, but nothing had managed to reach the lofty aspirations of wide constant conflict.
PlanetSide 2 hopes to change the fortunes of the IP, namely by removing the largest barrier to entry (upfront and ongoing costs), overhauling the engine, and re-working much of the advancement, deployment and certification systems to invite a new generation of players who grew up with modern shooters. But have SOE prevailed where many of their other properties have failed?