All posts tagged with planetary annihilation
Planetary Annihilation

By on October 4, 2013 at 2:04 pm

Planetary Annihilation takes almost all of its influences from both Supreme Commander and Total Annihilation, with the shoulder chips provided by the original alumni themselves — Jon Mavor and Steve Thomson, both design and dev leads on the aforementioned older siblings, and partners on the new developer at Uber Entertainment. Funded by an overwhelmingly successful Kickstarter, Planetary Annihilation was built from the ground up in an almost stupidly short period of time, moving from funding complete to beta in just over a year.

The alpha was a mind-blowing 6 months long, with the engine and art assets built up from scratch. What’s been presented for our viewing is a phenomenal success in crowd-funded development, beating both Double Fine and inXile Entertainment to the punch by almost a year. It was the scale of Supreme Commander that made me excited for multi-planetary combat, especially after I saw the ability to strap rockets to moons in order to plow them through my enemies.

Read more →

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
amd_gear_winners

Gear up for Christmas with AMD: Winners announcement!

'Twas the month before Christmas, and all through the house...

dragon_age_inquisition_review_20

Inquisition is “a new foundation” for BioWare: We chat to Mike Laidlaw

Why can't you have an entire party of dogs? Why can't I turn into a swarm of bees? We ask these important questions and more.

Assassins Creed Unity

Assassin’s Creed Unity does a lot of things right, even under all the glitches

Every cloud has a silver lining -- or in this case quite a few, gorgeously well-rendered, silver linings.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box