By Patrick Vuleta on October 31, 2013 at 11:25 am
Here’s an action RPG with funny accents, large flightless birds, and more than a few nods to Diablo. Path of Exile is New Zealand-based Grinding Gear Game’s lovechild, often touted to give hardcore sheep action RPG fans the game they deserved since the rest of the industry cruelly abandoned the supremacy of Diablo 2.
However, Path of Exile must stand alone. I didn’t want to be playing Diablo’s “spiritual successor”. I stopped playing Diablo 2 a decade ago, and might I add—for good reason.
On its own merits, Path of Exile succeeds in giving an action RPG experience not achieved by its contemporises. If you love action RPGs you’ll love Path of Exile. However, it is iteration, not innovation, and reminds the rest of us why we’ve moved on from action RPGs.
Grinding Gear Games announced yesterday that Path of Exile will now feature Twitch.tv streaming functionality directly from inside the game client, including full support for webcam footage and integrated Twitch channel chat. This Twitch integration will also enable players to…
By Tim Colwill on May 21, 2013 at 3:53 pm
With the news that Path of Exile were launching a gateway to bring down the lag for players in Australia and New Zealand, we called Grinding Gear Games’ Chris Wilson to get the low-down on where the F2P-ARPG is at, why now is the right time for a low-ping gateway, and their plans for the future.
By Daniel Wilks on March 25, 2013 at 11:22 am
In real life, I’m a planner. I think through everything, weighing up the pros and cons of any given situation before committing myself. I’m not exactly spontaneous, if you get my drift — I’m more a “measure seventeen times, cut once” kind of person.
When it comes to games, however, I’m far more likely to adopt a “suck it and see” kind of mentality, jumping in with both feet, doing what seems fun and damning the consequences. Sometimes this works well — there is fun to be had with randomised characters that force you to play differently from how you normally would, and there are rarely any game breaking problems by casually misusing a couple of stat or skill points in most RPGs.
After spending a week or so with the beta of Grinding Gear Games action RPG Path of Exile however, my opinion of taking a haphazard approach to character design has changed rather drastically.