The sandbox is a risky move for developers, mostly because you’re relying on your game being flexible enough for players to make their own fun. Minecraft was obviously not the first cab at the rank, with early titles like Sim City providing you with nothing but an empty space and a world of opportunity.
But what has changed is the defining principles of what constitutes a sandbox: Is it something that provides almost complete avenue for whatever your mind can muster, or can it be encased in arbitrary borders and attempt to tell a story?

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