In news likely to eventually result in a number of emptied stomach and vomit-splattered monitors, Frontier Developments has announced that Elite: Dangerous will support the Oculus Rift virtual reality headset. Everyone who supported the Oculus Rift Kickstarter will receive a…
By Tim Colwill on May 17, 2013 at 5:39 pm
Editor’s Note: After we ran our massive interview with Nate Mitchell, VP of Product behind the Oculus Rift VR headset (read part one here, and part two here) we were contacted by Neil Schneider from Meant To Be Seen 3D, the core developers behind the open source Vireio Perception drivers that many gamers have been using to turn games into VR-capable 3D experiences.
He asked us if he could issue a statement to clear the air around the issue of Vireio drivers vs. native Rift support, and we agreed. So without further ado, take it away Neil…
By Bennett Ring on May 16, 2013 at 1:45 pm
In part two of our interview with Nate Mitchell, VP of Product at Oculus Rift, we discuss upcoming resolution improvements to bring the tech into HD, how the reaction has been from both indie and major developers, and how they’re dealing with simulation sickness issues.
By Bennett Ring on May 15, 2013 at 5:10 pm
Nate Mitchell is the VP of Product behind the Oculus Rift, the virtual reality headset turning heads and stomachs with its impressive technology and affordable entry-level pricing. Bennett Ring sat down with Nate to talk all things VR, what’s in store for the Rift, and whether or not the PS4 will be powerful enough to run their tech.