By Alex Walker on November 1, 2013 at 3:11 pm
ere’s the basic problem: say you want to record some gameplay. The traditional process involves all the parts of your rig combining to draw every frame you see on the screen. Traditional recording software, such as FRAPS, Mirillis Action, MSi Afterburner or DXTory (my personal favourite), hooks into the game, grabs the frames from the GPU and then encodes it on the CPU. Obviously, this comes with a significant performance hit, although some programs cope better than others, and your choice of settings plays a big factor.
With ShadowPlay, the majority of the performance hit — in theory — is eliminated by using the Kepler H.264 encoder on the card and freeing up valuable CPU time. Incidentally, because the footage has to be compressed (can you imagine streaming even uncompressed 720p to the NVIDIA SHIELD), you get much smaller file sizes too.
So how does it work? We took it into the workshop for some testing.
By James Pinnell on August 8, 2013 at 6:13 pm
The last 10 years have done little to inspire a new generation of gamers to stuff bits into a custom case while bragging about their new tech, as the seductive branches of mobile devices simply offer a simpler solution for quick and easy gaming. Consoles, once lamented as “toys” by hardcore PC gamers have now become the dominant force in AAA titles, even though they feature obsolete technology before they are even released to market.
Sure, nVidia and AMD are usually the ones filling those stockings, but they are kidding themselves if they think they can continue to sit on their laurels and live off royalties from half-decade old hardware.
By Jason Imms on May 3, 2013 at 12:59 pm
Welcome to the Friday Tech Roundup! Contained herein is a weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of NVIDIA’s GTX 780, Paul Miller’s return to the Internet, and Virgin Galactic’s plan for relatively affordable commercial space travel.