All posts tagged with nvidia
NVIDIA NVLink

By on March 28, 2014 at 10:56 am

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of Nvidia’s upcoming NVLink GPU/CPU bus tech, Nielsen’s use of Twitter to further gauge TV ratings, and software that can record a melody with any instrument from little more than a hummed tune.

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NVIDIA GTX Titan

By on January 24, 2014 at 8:25 am

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of Nvidia’s upcoming GTX Titan Black Edition and GTX 790, Valve’s excitement for VR, and NZXT’s next mechanical keyboard designed in collaboration with Ducky.

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NVIDIA Tegra K1

By on January 10, 2014 at 11:13 am

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details from CES 2014: Nvidia’s new system-on-a-chip that can run Unreal Engine 4, Dell’s super-cheap 4K desktop monitor, and a new advanced Oculus Rift prototype.

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NVIDIA ShadowPlay

By on November 1, 2013 at 3:11 pm

ere’s the basic problem: say you want to record some gameplay. The traditional process involves all the parts of your rig combining to draw every frame you see on the screen. Traditional recording software, such as FRAPS, Mirillis Action, MSi Afterburner or DXTory (my personal favourite), hooks into the game, grabs the frames from the GPU and then encodes it on the CPU. Obviously, this comes with a significant performance hit, although some programs cope better than others, and your choice of settings plays a big factor.

With ShadowPlay, the majority of the performance hit — in theory — is eliminated by using the Kepler H.264 encoder on the card and freeing up valuable CPU time. Incidentally, because the footage has to be compressed (can you imagine streaming even uncompressed 720p to the NVIDIA SHIELD), you get much smaller file sizes too.

So how does it work? We took it into the workshop for some testing.

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