All posts tagged with need for speed: most wanted
Need for Speed: Most Wanted

By on November 12, 2012 at 4:32 pm

Stop me if you’ve heard this before: “Need for Speed: Most Wanted is Burnout Paradise 2.”

While a quick glance even at this very website infers this, it bears repeating with the appropriate emphasis. There is no doubt about it: Need for Speed: Most Wanted is Burnout Paradise 2. By taking the police-chase and Blacklist elements from 2005′s seminal NFS-title and mixing in their own racing wizardry, Criterion definitely haven’t made a sequel to someone else’s game. But once the similarities sink in, could the loss of DJ Atomica and a number of staple Burnout game modes stall two franchises at once?

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Need for Speed: Most Wanted

By on September 27, 2012 at 5:02 pm

After our recent hands-on session with Need for Speed: Most Wanted, we managed to corner the game’s producer, Criterion’s Leanne Loombe, for a chat about why the PC version will make its console counterparts look positively ugly. Read on for all the specifics, including how they’ve leveraged DX11 for a 300% performance increase on PC, and exactly what sort of rig will be required to push it as hard as you can.

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Need for Speed: Most Wanted

By on September 25, 2012 at 6:36 pm

Let’s be honest here – Need for Speed Most Wanted might as well be called Need for Speed Takedown Paradise. Developer Criterion tuned its racing credentials on the open roads of Paradise City in the Burnout series, and cruising through the streets of Need for Speed Most Wanted feels like a scenic homage to that beloved urban racing arena. It’s a surprising move considering Criterion’s debut Need for Speed title, Hot Pursuit, shifted from the sandbox to a series of lengthy linear tracks, and the pay-off was a tighter focus on more controlled, action-packed racing. Has Most Wanted’s return to open word racing sacrificed the intensity and detail afforded by Hot Pursuit’s linear tracks, or has Criterion managed to bring the best of both worlds?

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