By Stace Harman on September 9, 2013 at 9:52 am
At a time when many MMOs are announced to great fanfare only to suffer disastrous launches and the ignominious slump into the last-chance saloon of enforced free-to-play, 7.7 million paying subscribers sounds like a dream position to be in.
However, as World of Warcraft director Tom Chilton acknowledges, it’s all about trajectory — and if 7.7 million is where you’re at because you’ve shed 7 percent of your subscribers in a single quarter, then suddenly that’s not so idyllic.
By Tim Colwill on May 20, 2013 at 5:52 pm
Late last week, we sat down with Blizzard’s lead encounter designer, Ion Hazzikostas. Aside from having an awesome superhero-style name, Ion also manages the raids, scenarios, and other encounters that make up Mists of Pandaria’s patch 5.3. Read on for all the details of the new scenarios, why Blizzard are cutting the XP required for the final five levels, and how he feels about WoW’s recent drop in subscriber numbers.
By Tim Colwill on March 7, 2013 at 12:51 pm
The Thunder King, patch 5.2 for World of Warcraft has just been released, and brings with it more raid content and more stuff to do than in any previous World of Warcraft patch. We sat down for a chat with Blizzard’s Dave Kosak, lead quest designer on the game, to talk about storytelling, solo scenarios that work for all classes, and how they can keep aggressively pushing out more content while making sure it doesn’t suck at the same time.
By cyrinno on January 10, 2013 at 7:02 pm
I’ve been playing World of Warcraft on and off since the initial release of the game. Generally I get excited when hearing about details of an upcoming expansion pack — however with the details being released on Mists of Pandaria I wasn’t happy at all. I felt that jumping on the Kung Fu Panda bandwagon and releasing an expansion based on a small part of the lore of the world was a mistake, and it didn’t help that the released intro for the expansion had comedic elements to it. So I had decided this would be the first expansion I wasn’t going to play.
That was until someone decided it would make a good birthday gift.
By Nick Kolan on October 17, 2012 at 11:00 am
Reviewing an MMO expansion is sort of like giving a game a physical. It’s an opportunity to look at the new content that the expansion has added to the game (which, for a World of Warcraft expansion, is never a small amount), but also to look at the state of the MMO as a whole. Because, as more and more content is added to the same product, there’s always a risk that a game might lose its direction or momentum, or make older content completely irrelevant. A really good expansion will find a way to not only make advancement fun, but create a new experience for players who want to go back to their roots.
Does Mists of Pandaria pull this off? Nick Kolan comes back from the level cap to give us the final verdict.
By Nick Kolan on October 10, 2012 at 1:06 pm
Let’s just get this out of the way now: the Pet Battle System introduced in World of Warcraft: Mists of Pandaria is a massive Pokemon ripoff. And that’s totally fine by me. For years, fans of the Pokemon franchise have cried out for a Pokemon MMO. The thought of an open world filled with hundreds of adorable little monsters to find, battle, collect and train is tantalizing at the very least and yet Nintendo has never capitalized on it.
Well, you snooze you lose, Nintendo. Blizzard stepped up to the plate and has mimicked the Pokemon model, or at least the core elements of it, to a tee.
By Nick Kolan on September 28, 2012 at 1:21 pm
Mists of Pandaria marks the fourth expansion for World of Warcraft, a game that has been around for close to eight years. Despite World of Warcraft‘s long reign as the most popular subscription-based MMO, it’s tough to ignore the shifting trends of its slowly shrinking audience. These first days in Pandaria have shown, quite starkly, the effects that other high-profile MMO launches have on World of Warcraft since it reached its launch-peak with Cataclysm.