In response to former THQ president Jason Rubin’s eye-opening account of working conditions at Metro: Last Light developer 4A Games, creative director Andrew Prokhorov has stoutly refused the suggestion that the team deserved a better critical response as a result.
“We deserve the ratings we get. After all, the final consumer doesn’t care about our conditions. And this is right. We need no indulgence,” he said in a comment on the article – as Rubin predicted he would.
“It is a fact that our work conditions are worse than those of other developers outside Ukraine. I don’t think anyone can doubt that – yes, it’s true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more ‘reasonable’ the country the less the risks. And we don’t want to be all dramatic about that – after all, better conditions are earned, and we strive to do this as soon as possible.”
Prokhorov thanked Rubin for his article, noting that in the ten year the former S.TA.L.K.E.R. team had worked with THQ, he was the only executive to visit and observe the team’s working conditions. He noted that Rubin didn’t have enough time to try and fix the situation – but also asked him to be less harsh towards Deep Silver, which 4A Games believes did the best it could in a bad situation.
The developer even said that 4A Games was itself keen to make a multiplayer mode, but admitted that it ended up wasting a lot of time and resources before cancelling it.