EA’s strategy of one-two alternating Battlefield/Medal of Honor punches has taken a turn for the worse, with the latest investor earnings conference call revealing that last year’s Medal of Honor: Warfighter “performed well below expectations” and “didn’t deliver”. Chief Operating…
By Alex Walker on November 9, 2012 at 5:55 pm
We originally intended this as a companion piece to our in-depth written review of the campaign, but technical problems prevented us from deploying it as intended. Still, never let a good piece of 1080p recording go to waste, as my other used to say — check out the video below, or download it from our file library if you want to watch it in HD. Take it away, Alex! –Ed
By Alex Walker on November 1, 2012 at 6:40 pm
Medal of Honor: Warfighter’s campaign isn’t the most impressive thing you’ll see all year, with the excellent Frostbite 2 engine let down by a cookie-cutter story, tired mechanics and a complete lack of imagination.
If it wasn’t for the multiplayer, Warfighter might actually be the worst AAA release this year. It’s a competent effort on its own, but as it stands it’s still functionally the same as every other modern military shooter in recent memory. Let’s get down to what’s actually different with the Medal of Honor sequel…
By Alex Walker on October 26, 2012 at 5:12 pm
As the single-player and multi-player components for Medal of Honor: Warfighter are so different, we’re doing different reviews of each. We’ll bring you our multi-player review next week once we’ve had more time to get to grips with the game modes and the current state of balance. For now, here’s our review of the game’s single-player campaign.
By Bennett Ring on October 5, 2012 at 5:34 pm
Ever been frustrated by being shot as you run into cover in Battlefield 3? Ever wondered why you can’t look down the scope while crawling in prone mode? What about why games like Battlefield and Medal of Honor don’t feature locational VOIP, or what system requirements you’ll need to run Warfighter on Ultra?
We’ve been speaking to Kristoffer “Hoffe” Bergqvist, Creative Director of Multiplayer from Danger Close Games, and ex-DICE employee of six years on the Battlefield series, and he’s given us all the answers. Read on for our massive interview on all the nitty-gritty details on Medal of Honor: Warfighter.
By Alex Walker on July 30, 2012 at 12:10 pm
Electronic Arts and Danger Close are putting the final touches on Medal of Honor: Warfighter, the sequel to the franchise’s 2010 reboot. EA lured Alex Walker down to their Sydney offices with free food and a look at the multiplayer side of things. Does the game hold up?
Sunday’s leaked reveal that Medal of Honor: Warfighter pre-orders would receive access to a Battlefield 4 beta has been thoroughly confirmed today by an EA press release. “The exclusive Battlefield 4 beta will be available in Spring 2013,” writes the press release. “Additional…
By Toby McCasker on May 22, 2012 at 3:18 pm
Danger Close’s upcoming Medal of Honor: Warfighter title may look like another military shooter, but they’re keen to show that it’s all about the emotion and stress that serving your country can take on your family. Toby McCasker sat down with Creative Director Rich Farrelly to discuss why you should play their game rather than Call of Duty.
By Toby McCasker on April 23, 2012 at 4:35 pm
Toby McCasker is no stranger to being locked in a darkened room with men with guns, and that’s exactly what happened in London late last week at the EA Showcase event. Read on for his eyes-on impressions of Danger Close’s attempt to master the military genre.