The fine internet tradition of digging through resumes and LinkedIn profiles has revealed that multiple former Kingdoms of Amalur: Reckoning developers have now joined up with BioWare Montreal. Colin Campbell, lead world designer, and Ian Frazier, lead game designer, have…
By Toby McCasker on November 14, 2012 at 7:30 pm
When Casey Hudson quizzed the Twittersphere on what it wanted to see in Mass Effect 4, that was both a) A colossally bad idea, never ask Twitter anything especially if 99% of your followers are entitled nerdlingers, and b) Not exactly illuminating.
Predictably, a whole bunch of people just starting taking pot-shots at Mass Effect 3’s ending, like there was a tremendous point to doing so and they simply had to be heard. Again. For the millionth time. What was slightly more surprising was that nobody really seemed to have any good ideas, or their ideas simply stemmed from their dribbling ME3 rage, ie. “The sooner BioWare moves away from the Catalyst/Reaper mythology that got them into trouble, the better.”