By Toby McCasker on February 14, 2013 at 4:41 pm
I don’t like replaying games. I think you’re either/or. Some guys and gals endlessly wring every bit of fun to be had out of a game by constantly going back for more (I know a crazy man who played Turok three times. That is dedication. Maybe even the gaming equivalent of waterboarding). Some guys and gals, like me, play it once and make it an event; a grand ol’ experience to be treasured but not, under any circumstances, repeated. That would say to its initial impact, “You were not an impact.” Which isn’t true, but the first impact would listen and fall into a depressive haze, eventually dissipating.
Mass Effect 3 has made me break this rule for the first time in years…
By Toby McCasker on January 30, 2013 at 5:40 pm
I, like you, was surprised by how good Mass Effect 3’s multi turned out to be. I played it a lot, became hopelessly addicted. But while hopelessly addicted, one thing bothered me I could never find my niche on the battlefield. Then I discovered the Vorcha Sentinel…
By Daniel Wilks on January 14, 2013 at 4:29 pm
I loved Mass Effect 3. I thought it was a great way to end a wonderful story and I spent as much time as possible savouring the final journey of Shepard and the crew of the Normandy, completing every side quest, every conversational strand and following every interpersonal relationship to its ultimate limit.
Likewise I loved Skyrim, albeit for other reasons. The story wasn’t particularly great but the sense of place was superb, with the rewards for exploration being constantly surprising and tangible. Over 180 or so hours I explored every inch of the world, investigating every cave, climbing every mountain and opening every door, portcullis and chest I came across.
The thing is, however, that I have had absolutely no impetus to play any of the DLC for either title, though admittedly for quite different reasons.
By Tim Colwill on November 16, 2012 at 6:18 pm
When we first heard that Mass Effect 3 would have multiplayer everybody scoffed, but for me personally, Mass Effect 3 has been the surprise multiplayer hit of the year. We sat down with Preston Watamaniuk, Lead Designer on the game’s multiplayer, to talk about classes, balance, loot drops and more — including what they’ve got in store for the future.