By James O'Connor on May 26, 2015 at 10:34 pm
Fury Road is everything. It is the realisation that every action film before it was missing something. It is the pulsating heart of our hopes and dreams, beating at a million miles per hour. It’s a hell of an act for any videogame to follow, but based on the half-hour I spent playing Mad Max’s videogame debut, developers Avalanche Studios (of Just Cause fame) seem to be going for something a bit different from George Miller’s latest masterpiece.
In Mad Max you play as the eponymous hero, although it’s hard to say which version of Max this is – he doesn’t quite look or sound like either Tom Hardy nor Mel Gibson (despite actor Bren Foster’s heavy ocker accent). This is a slightly different Max from the one we’ve seen on the big screen, but that doesn’t really matter – Max has always been something of a folklore figure, someone who wanders the wastelands involving himself in conflicts, whose actual identity is hard to pin down.
The game puts the character into a position where he’s actually actively driving the story – his car has been stolen, so Max teams up with a resident wasteland weirdo (named Chumbucket) to build a new ‘magnum opus’ vehicle…
By Patrick Stafford on June 20, 2013 at 4:12 pm
When an open-world Mad Max game was teased last week, the Australian journalists wondered among themselves whether the game’s main character would actually feature an Aussie accent.
There’s no real surprise here: no. He doesn’t. Mad Max has a grizzled, American tone. Thankfully, it was the only real disappointment of a behind-the-scenes demo shown to games.on.net on the E3 show floor.