By James Pinnell on May 13, 2014 at 2:52 pm
It’s easy to understand the appeal of crowdfunding, at least on paper — being able to pick and choose the projects that the community feels need direct support, and ensuring that they get a decent chance at completion. The reality, however, is much more fractious and complex. I’ve made it fairly clear over a number of features and editorials on this wonderful website, that crowdfunding of titles and the new regime of pre-funding development isn’t something I feel is a great idea.
By Toby McCasker on March 26, 2014 at 2:53 pm
You know what I think is cool, is when something plays itself out. I don’t think it’s cool at the time, though. No one does. I mean, no one wants to sit there playing dumb games with no imagination. That’s bad. The good part is when everyone starts turning their backs on boredom, when there is a demonstrable cultural shift away from a status quo. The thing that played out and got boring suddenly realises it has to get interesting. In its blind animal panic, sometimes it will overcompensate and literally became a panicking blind animal.
By Toby McCasker on March 12, 2014 at 5:37 pm
Forgive my cynicism (or don’t) but I’m not into Kickstarter’s vibe at all and, until this week, I couldn’t really figure out why. It was always an inkling; a something-something about every person and their dog/cat/cat-dog suddenly being given an elevated platform with which to beg for money that, I thought, was pretty galling on a mysterious level. Then I saw some class-A titanium rip-off derp like No Day’z Later in the queue for internet Centrelink and I realised: Yeah. That’s why.
By Jess Colwill on January 24, 2014 at 5:09 pm
Kickstarter! It can be a confusing place, with so many games popping up, some of them only to burst a few days later, some of them limping along until the creator sadly pulls the plug with 24 hours to go. Some of them even make it across the line, while others get funded in seconds. So what’s going on in the world of Kickstarter? Here are seven titles you might have missed…
By Patrick Vuleta on November 28, 2013 at 11:21 am
Ever wanted to own a games studio? Now you can! Almost. And you can thank Obama.
In 2012, the Americans signed into law the JOBS Act, or Jumpstart Our Business Startups. Now, at the end of 2013, it’s almost operational. In a nutshell, it allows business to crowdfund their investment capital. This is as crazy as it sounds.
Well, not crazy—it’s widely supported by the tech sector. But it ramps Kickstarter up to eleven and will be one of the next big things for the games industry in 2014. (You read that here first—I checked.)