By James Pinnell on February 17, 2015 at 10:40 am
Like almost everyone over the age of 30, there have been times where I have been stung by the bee of nostalgia. Our generation seems more determined than almost every other to demand a constant reinforcement of our childhood’s pop culture, whether it’s re-releases, re-makes, re-imaginings… or a combination of all three. When our demands are met, we reward them with cynicism and derision, after we quickly release that nostalgia is generally something that cannot be recaptured, let alone recompiled into a easily consumable package.
In reality, sentiment links us back to a particular moment or feeling in our past – somewhere safe, just and stable. Hollywood aren’t the only ones capitalising on this obsession, with a host of early game designers popping out of the woodwork, promising that their new (old?) projects and new (old?) ideas will right the wrongs done by those evil publishers who so long ago prevented these geniuses from realising their destinies.
Enough is enough.
By James Pinnell on May 13, 2014 at 2:52 pm
It’s easy to understand the appeal of crowdfunding, at least on paper — being able to pick and choose the projects that the community feels need direct support, and ensuring that they get a decent chance at completion. The reality, however, is much more fractious and complex. I’ve made it fairly clear over a number of features and editorials on this wonderful website, that crowdfunding of titles and the new regime of pre-funding development isn’t something I feel is a great idea.
By Toby McCasker on March 26, 2014 at 2:53 pm
You know what I think is cool, is when something plays itself out. I don’t think it’s cool at the time, though. No one does. I mean, no one wants to sit there playing dumb games with no imagination. That’s bad. The good part is when everyone starts turning their backs on boredom, when there is a demonstrable cultural shift away from a status quo. The thing that played out and got boring suddenly realises it has to get interesting. In its blind animal panic, sometimes it will overcompensate and literally became a panicking blind animal.
By Toby McCasker on March 12, 2014 at 5:37 pm
Forgive my cynicism (or don’t) but I’m not into Kickstarter’s vibe at all and, until this week, I couldn’t really figure out why. It was always an inkling; a something-something about every person and their dog/cat/cat-dog suddenly being given an elevated platform with which to beg for money that, I thought, was pretty galling on a mysterious level. Then I saw some class-A titanium rip-off derp like No Day’z Later in the queue for internet Centrelink and I realised: Yeah. That’s why.
By Jess Colwill on January 24, 2014 at 5:09 pm
Kickstarter! It can be a confusing place, with so many games popping up, some of them only to burst a few days later, some of them limping along until the creator sadly pulls the plug with 24 hours to go. Some of them even make it across the line, while others get funded in seconds. So what’s going on in the world of Kickstarter? Here are seven titles you might have missed…