By Alex Walker on April 28, 2014 at 4:32 pm
We’ve talked about Hearthstone and its soul-destroying, life-consuming qualities more than a few times on games.on.net. The little team that could within Blizzard have produced one of the most addictive CCGs in living memory, thanks to a clever understanding of the genre, its frustrations and its strengths, and adapting them in a way that fits the Warcraft universe perfectly.
With the game’s full release and its subsequent launch on iPads around the world, production director Jason Chayes and game director Eric Dodds hit the media rounds once more. The main theme of the day was the game’s release on iPad – an Android release is in the offing later this year – although there was a tonne of metagame shifts, the single-player expansion, Curse of Naxxramas, and whether we might see a Hearthstone tournament rear its head down under.
By Patrick Stafford on March 23, 2014 at 7:08 pm
In a talk during the final day of GDC late last week, Hearthstone game director Eric Dodds outlined several design lessons the company learned while making the game – including some lessons from other card games it chose to either emulate or abandon.