By Alex Walker on April 28, 2014 at 4:32 pm
We’ve talked about Hearthstone and its soul-destroying, life-consuming qualities more than a few times on games.on.net. The little team that could within Blizzard have produced one of the most addictive CCGs in living memory, thanks to a clever understanding of the genre, its frustrations and its strengths, and adapting them in a way that fits the Warcraft universe perfectly.
With the game’s full release and its subsequent launch on iPads around the world, production director Jason Chayes and game director Eric Dodds hit the media rounds once more. The main theme of the day was the game’s release on iPad – an Android release is in the offing later this year – although there was a tonne of metagame shifts, the single-player expansion, Curse of Naxxramas, and whether we might see a Hearthstone tournament rear its head down under.
By Patrick Stafford on March 23, 2014 at 7:08 pm
In a talk during the final day of GDC late last week, Hearthstone game director Eric Dodds outlined several design lessons the company learned while making the game – including some lessons from other card games it chose to either emulate or abandon.
Given the phenomenal success that Blizzard’s surprise-we’re-making-a-collectible-card-game Hearthstone has enjoyed, we jumped at the chance to sit down with Eric Dodds (Lead Designer) and Ben Thompson (Lead Artist) on the game. Read on for a discussion of how balancing Hearthstone is different from StarCraft, how their success has affected the team, and what this new title means for Blizzard.
Another day, another round of teasing from Blizzard. When will they stop adding things to Hearthstone, I wonder? Well, actually, there’s a laundry list of things they’re not adding, according to an interview done by Chinese website nga.178.com with executive producer Hamilton…
By Patrick Vuleta on January 30, 2014 at 3:34 pm
Heard of Legend of Crouching Dragon? Made in China, it’s the uncanny valley version of Blizzard’s Hearthstone collectable card game. Just replace “version” with “exact rip off” and you’re there. Blizzard just sued its creators for 1.65 million in the Chinese courts.
This comes after we discussed Battlefield 4′s banning in my “write about China” month. It’s interesting, because I don’t remember Chinese shenanigans ever making the news so much as they are now. Previously, publishers were content to treat China as a gaming black hole, without making serious efforts to crack the market. And why bother? Games would either be censored by the State, or pirated up the yin yang.
However, times are changing. China is striding into the global economy (okay, rolling), making trade deals with America and other western nations. A decade-long ban on mainstream consoles has just been lifted. In this light, Blizzard’s lawsuit is significant as part of efforts to make the Chinese games market profitable for publishers.
The question is… will it work, or is China’s piracy problem too far gone? And is it even relevant to us in Australia?