By Tim Colwill on March 20, 2013 at 5:25 pm
StarCraft II: Heart of the Swarm is a huge beast, and that’s why we decided to pair up and take it on from all angles. In this single-player video review, we explore where Heart of the Swarm fits in the overall storyline, what Kerrigan gets up to when left to her own devices, and whether or not there’s enough of a storyline there to justify a full expansion.
If you’re after more information on the multiplayer side of things, read our massive in-depth review by our resident Grandmaster League-player, Alex.
By Alex Walker on March 20, 2013 at 1:02 pm
Perhaps the most telling observation one can make about Heart of the Swarm is that, despite it being their expansion, Zerg players are the least happy about the changes.
They’re not despondent; they’re just not cheering from the aisles. It’s particularly noticeable in Australia, whose competitive scene has been characterised with an unhealthy degree of Zerg commanders for the last two years. Most of our tournaments were strictly all-Zerg affairs: Jared “PiG” Krensel, for instance, won the Australian leg of the Blizzard World Championship Series purely thanks to his prowess in the Zerg vs Zerg mirror.
Changing the status quo, obviously, can only be a good thing. But it’s not as if the race is at a distinct disadvantage across the board, as Andrew “mOOnGlaDe” Pender showcased at the HotS launch in Federation Square. It’s just that the collective’s knowledge has effectively been reset.
By Katie Williams on March 12, 2013 at 5:41 pm
With Heart of the Swarm launching today, Katie Williams chased down and spoke to Sean ‘Day‘ Plott — one of StarCraft II‘s biggest names and the man behind The Day Daily, a StarCraft II (and any other topics that come to mind) vidcast that reaches thousands and thousands of viewers across the world each day. In this interview, Sean speaks about his motivations in trying to teach others, what Heart of the Swarm means for the current metagame, and why schools will soon be having their own competitive multiplayer eSports teams.
By Alex Walker on February 10, 2013 at 3:27 pm
The wonderful advantage of Blizzard’s methodical approach towards their eSports baby, StarCraft 2, is that it never stays the same. Take the Heart of the Swarm beta, for example. To the uninformed the game would look essentially identical, but the quantity and subtlety of some changes have made the expansion to the real-time strategy beast a completely different kettle of fish to the game which first what went live late last year.
Some units have been removed completely; others have been substantially reworked, and some haven’t changed a bit. Old strategies have been dusted off and revamped for a new age, and brand new ones are being invented every day.
To get the best picture of just where things stand before Heart of the Swarm launches next month, I rounded up some people for whom the game matters the most.