By James Pinnell on January 17, 2014 at 3:04 pm
On the long, long road to Guild Wars 2, even the hardened critic inside me couldn’t get enough of ArenaNet’s breadcrumb trail of hype laced videos, previews, interviews and reveals. The beautiful art, the varied number of classes and races, the lush, gorgeous locales that encouraged exploration and teamwork. Everything about the game seemed to entice once die-hard players back into the fold – your level dropped appropriate to the area and your party, PVP was engaging, difficult and rewarding, and leveling was actually fluid and, well, fun. To top it off, it was free to play – forever.
It should have been the perfect game. But it wasn’t.