By James Pinnell on October 17, 2013 at 10:33 am
GTA Online is an ambitious game plagued by its own inability to evolve past last generation’s console drudgery, and hampered by its own scope and ambition. Covered by the sludge of poor netcode, server overloads, bugs, lag and outright crashes is, underneath, probably the best official iteration of multiplayer GTA yet. If you can get it to work, that is — the past few weeks since the soft launch of GTA V‘s online portion has been a devastating blow for the usually on-point Rockstar — but two patches later, most of you should be able to get past the loading screens and error messages to enter the belly of the beast.
How much fun you have while you are there, however, depends entirely on how many friends you have and a lucky roll of the dice.
By Toby McCasker on October 3, 2013 at 12:37 pm
If you are an awesome bass player with sick hair like I am, you will know that sometimes people do not understand this instrument very well. “I can’t hear it,” they say, “what is even the point of you?” And so sometimes I will record a hella balls-to-the-wall track, and I will play it for them once with the bass, and then again without it. They will nod to themselves then, sadly. “That didn’t feel as good the second time.”
It is not so much about being heard as dutifully mothering the rest of the band so they are the best they can be. It is always that intangible heartbeat that maketh the rad, the little things. Video games are no different.
By James Pinnell on September 25, 2013 at 12:29 pm
When you’re 30 years old, married and bringing up a rambunctious two-and-a-half year old, time to yourself is indescribably precious. After I run through the post-work routine of dinner, bath, bedtime and wife time, what’s left is a crucial few hours where I can play a few games for business or pleasure. On those nights where I’m not torching the midnight oil in order to produce stellar content for you, the reader, I indulge in personal gaming time. The problem lies in the sheer number of titles that flood across my desk, from debug codes, to developers begging me to try out their new F2P beta.
The issue I was faced with about a week ago was not only that Grand Theft Auto 5 came out, but I was finally offered a majestic place in the elite club of Hearthstone Closed Beta testers. Frankly, I didn’t think that a F2P CCG could ever really compete with Rockstar’s epic.
I was very wrong.
By Toby McCasker on September 18, 2013 at 2:41 pm
I like to watch people play GTA because it is such a fascinating and frequently horrifying peek into what lurks in the hearts of men and women; a social experiment on stolen wheels. It is absolutely the quiet ones you have to watch. And the louder ones, too. You give anyone free reign to freely roam a virtual city populated by virtual lives and – this is fitting, looking at those review scores – 11/10 times they will destroy everything and kill everyone. Not that GTA’s mechanics are the model of restraint, but it’s that weaponised enablement that sets off this peculiar gleam in people’s eyes that I have seen many times before in the faces of Bret Easton Ellis’ America.