By Patrick Vuleta on May 24, 2013 at 4:36 pm
Clearly, staying true to the spirit of an IP is hard… really hard. Some developers do manage, such as Firaxis’ excellent remake of XCOM. But most will fail miserably, like Aliens: Colonial Marines. It’s time then, to look at what actually ensures these remakes and IP games are actually true to the franchise.
By Tim Colwill on December 12, 2012 at 1:25 am
It’s been a great week for Games Workshop fans, with the announcement that not only will Creative Assembly be lashing themselves to the wheel of the Warhammer Fantasy license and making Total Warhammer, but that a small German company specialising in turn-based titles had picked up the rights to a Space Hulk video game.
So does this mean we’re on the cusp of a new wave of Warhammer Fantasy and Warhammer 40,000 licensed titles from the Nottingham halls of Games Workshop? I ran a quick eye across my heaving, neckbearded bookshelves and looked for the most promising titles yet to feel the tender touch of a video game license.
By Tim Colwill on January 9, 2012 at 4:18 pm
In 2011, Relic released their first non-RTS game – a third person action game called Space Marine. After finally picking it back up and playing the last hour of the game on the Christmas break, Tim got to thinking: how can a game in which you play as a genetically engineered superhuman make you feel so weak?