By James Pinnell on July 16, 2013 at 10:40 am
I’ve been playing Firefall since January, and as I mentioned in my previous preview, there was a lot to like about the “horizontal progression” system that seemed determined to succeed where other “level-less” schemes, such as The Secret World, failed so miserably thanks to a lack of obvious progression. The last six months have been relatively kind to Firefall, and much of what irritated me with the title has been modified in one way or another to improve usability.
Unfortunately, Firefall now has other problems to contend with.
By James Pinnell on January 24, 2013 at 3:09 pm
Firefall is the latest in a long line of titles, from Star Trek Online to DC Universe, that have attempted what I consider to be the holy grail of online gaming; a successful fusion of RPG and FPS that highlights the great aspects of both genres into one beautiful bundle. I decided to dive head first into their closed beta to find out if they had managed to overcome many of the problems that have plagued its predecessors.