By Tim Colwill on June 4, 2014 at 3:56 pm
By now we’ve all heard of Ubisoft Game, and if you haven’t, then you’ve been living under a rock. Ubisoft Game is the latest in a long line of titles from Ubisoft, and with a bigger budget than ever before and no less than 75 of Ubisoft’s 193 global studios working on it, there’s no doubt that this year’s Ubisoft Game is going to be the big one.
By Toby McCasker on December 4, 2013 at 3:45 pm
Right now I’m in Fiji. Nandi, to be super precise, in an imprecise place loosely connected by FJD$7 cab rides across vast stretches of Far Cry 3.
That’s what this place looks like: Far Cry 3’s non-specific navel between the Indian Ocean’s loins and the Pacific Ocean’s moobs. Trade the bizarrely Kiwi locals for a hodge-podge of Fijians, Indo-Fijians, and stubbornly made-up expats and you’re there. I remember how much running and sliding and intense physicality Jason did in that game, and then I think of how the idea of even leaving this hammock for a second fills me with a nameless dread.
By Brendan Keogh on March 19, 2013 at 12:13 pm
You know what I love? Unreliable narrators. I love stories where I can’t trust the storyteller. I love how such stories draw attention to the way they are presenting me information, the way they insist that I be critical and suspicious, and the way they show me that every story is presented from a particular point of view. In videogames in particular, I love how this unreliability of the narrator (usually the playable character) feeds into everything I experience in that world.
I love being forced to wonder if I am seeing this world as it really ‘is’ — or just how my character wants me to see it.
By caitsith01 on March 12, 2013 at 7:31 pm
In any discussion about any controversial content in games, one argument tends to get repeated over and over by a certain type of gamer. It runs along these lines: because games aren’t real life, and because gamers know the difference between games and real life, it doesn’t matter what gets depicted in games. Shooting people in the face? Not real, doesn’t matter. Massacring tigers and other endangered animals in Far Cry 3? Virtual tigers, you idiot: not real, doesn’t matter. And so on. This reasoning has been repeated here on GON in countless threads, and the wider gaming world is awash with it. Our community member caitsith01 explains why this attitude needs to stop.
By Jamie Dalzell on January 17, 2013 at 2:51 pm
From subduing the hyperactive UI to altering the ballistics system of every weapon available on the Rook Islands, more than Far Cry 2 before it there’s a mod for most every quirk or annoyance Far Cry 3’s mass-appeal heart may have introduced.
And while no number of modders – no matter how ingenious – can alleviate the woes of Brody, his overly-talkative mouth and the rashness of his tale, today we’ll be looking at those that ensure the time in between all of the ruckus – those moments of planning, silence, and execution – are at their best.
By Tim Colwill on January 8, 2013 at 6:10 pm
After Far Cry 3 was launched, the game’s lead writer Jeffrey Yohalem was disappointed that nobody seemed to be engaging with the story. Yohalem made further claims in interviews such as this excellent one with Rock, Paper, Shotgun that “to explain this story you need more than a soundbite, and I feel like a lot of people just glancingly looked at the thing and then got upset. They didn’t actually explore the whole game.”
So why might a player not be convinced to explore the whole game? Why might they stop at the surface and just write it off rather than going deeper? Maybe this is why…
By Tim Colwill on January 7, 2013 at 1:29 pm
Welcome to 2013! Our friends at ASTRO and Ubisoft have asked us if we’d like to help give away an ASTRO A40 gaming headset, as well as some copies of Far Cry 3 to go along with it — and naturally, we thought this sounded like a pretty good idea. They’ve asked us to do the whole thing over Facebook, so head on over to our Facebook page for all the details on how to enter.
(If you don’t have Facebook, don’t worry! We have some more competitions coming up very shortly that will blow your non-Facebooking-mind!)
By Jonathan Maloney on December 24, 2012 at 1:55 pm
Far Cry 3 has already inspired more than a few articles here at games.on.net, and now here’s one more to round out the year: our resident Neverwinter Nights DM Nemesis is back with an examination of the game’s roundly-criticised storyline. Perhaps, he says, there’s more to the ‘rich-white-kid-turned-mass-murderer’ plot than meets the eye.
By Toby McCasker on December 13, 2012 at 1:13 am
Just for a change this week, Toby’s decided to use his Sitrep column to write about… oh, Far Cry 3. Well, there you go! No change at all. This week, Toby explains his love Far Cry 3‘s most hilarious feature: when things go totally and horribly wrong. With fire.
By PinothyJ on December 10, 2012 at 9:42 pm
Everyone I have seen dive into Far Cry 3 (both on YouTube and my real life — with a pulse — friends) picks it up so quickly. The familiarity of the entire experience has been realised perfectly by the Ubisoft team — in fact, as I delved deeper into the ‘insanity’ of Far Cry 3 I started to feel a little too familiar with the game mechanics, to the point of of déjà vu. Far Cry 3 does not feel like its own game. It feels like a Greatest Hits collection of the mechanics from other games, and not a lot of its own IP.