By James Pinnell on April 18, 2013 at 2:12 pm
I wanted to play. I would jump onto my PC, browse Reddit and Twitter for a bit, and then stare at the client launcher on my desktop. But I knew that once I logged onto the server I’d be swallowed up for hours, catching up on all the time I’d “missed”, and avoiding the requests to jump on TeamSpeak. Burnout is a horrible thing, brought on by a toxic addiction that overrules everything else in your universe. Each full night you ignored your wife or ate dinner at your desk was just another sliver of life debt you added to the pile, like playing a great song on repeat for hours.
Eventually, and inevitably, the thing that you adore morphs into that digital version of hell.
By James Pinnell on April 5, 2013 at 12:00 pm
The news was good. Two detailed EVE-mails, one from the CEO of my corp, the other from one of the alliance board, both revelling in the success of the month long operation. We had taken over the station, and subsequently, the system. Even though the enemy still had a defense presence in the form of two POS towers, which they used to both taunt and harass us for the next few weeks until we were offered opportunities to blow them up, we began shipping in our stuff and setting up our own infrastructure.
The problem was that — being so far away from everything — outside of the equipment we shipped in from highsec, we had very little available in order to start setting up industry and fitting our growing fleet of available PVP ships.
By James Pinnell on March 26, 2013 at 3:16 pm
Most of my alliance are — if they aren’t asleep or working — usually sitting in TeamSpeak, regardless of the situation occurring in game. Whether they are travelling halfway across the galaxy to find ship parts, mining ore in the local belts, or repelling an invasion of enemy ships, they scatter themselves across a series of self defined channels. Some of them are self-explanatory, “Mining”, “Main Lobby” or “AFK/Listening to Music”, while others are a little more specific, designating a certain use or permissions level, such as “Board Room” or “Operations 1″. Most of the time everyone is in the lobby, discussing everything from their son’s first steps to their latest kill or ship loss.
It’s amazing how quickly you can build relationships with complete strangers, especially when you’ve all shared the virtual blood of the enemy, or participated in a very well managed takeover of a contested system. You recognize voices after only a few nights, start to notice power structures and the lines of respect that hold everything together. Unlike guilds or clans in other titles, a corporation in EVE runs very similar to a business in real life.
By James Pinnell on March 6, 2013 at 12:12 pm
“They’ve gotta be on the other side of this gate.”
There were 12 of us in the fleet, out on a roam within the deep south of <redacted>*, a region of nullspace — EVE Online‘s barren no-mans land. There are no safeguards here, so our group were out for the blood of the “reds”, our alliance’s standing enemies. We had been jumping from system to system for hours, tracking anyone who dared face our horde, using a complex mix of cloaked scouts, heat maps and scanning systems. Like most players in zero security space, the bewildering array of acronyms and buzzwords such as “bubble”, “POS”, “scram” and “paint” were flown liberally around the operation’s own Teamspeak channel. At the helm was one of the respected leaders of the alliance, at one moment joking with the fleet, while seconds later silencing the chorus with an impatient muttering of ”check, check” — meaning “everyone needs to shut the hell up, I need to issue some orders”.
We had found ourselves in a unique sort of standoff: while we were heavily armed, well-trained and well-lead, like most encounters in EVE, we were unsure what awaited on the other side of this warpgate. In all actuality, it could have been a single player, one we had tracked through 4 systems. An easy kill, one that my bloodlust-filled corpmates had been baying for over the past hour.
By James Pinnell on February 26, 2013 at 12:21 pm
Many potential EVE players find themselves enraptured by the number of outrageous and exciting stories that regularly make headlines. But the high learning curve, mixed with a game designed around what is basically fundamental freedom, usually scares most people off within the space of a few weeks.
My plan is to clear up the myths that prevent people from taking the plunge into this incredible place, and to highlight what makes traversing through Tranquility so incredibly addictive and exciting. I hope you’ll join me.