“They’ve gotta be on the other side of this gate.”
There were 12 of us in the fleet, out on a roam within the deep south of <redacted>*, a region of nullspace — EVE Online‘s barren no-mans land. There are no safeguards here, so our group were out for the blood of the “reds”, our alliance’s standing enemies. We had been jumping from system to system for hours, tracking anyone who dared face our horde, using a complex mix of cloaked scouts, heat maps and scanning systems. Like most players in zero security space, the bewildering array of acronyms and buzzwords such as “bubble”, “POS”, “scram” and “paint” were flown liberally around the operation’s own Teamspeak channel. At the helm was one of the respected leaders of the alliance, at one moment joking with the fleet, while seconds later silencing the chorus with an impatient muttering of ”check, check” — meaning “everyone needs to shut the hell up, I need to issue some orders”.
We had found ourselves in a unique sort of standoff: while we were heavily armed, well-trained and well-lead, like most encounters in EVE, we were unsure what awaited on the other side of this warpgate. In all actuality, it could have been a single player, one we had tracked through 4 systems. An easy kill, one that my bloodlust-filled corpmates had been baying for over the past hour.