All posts tagged with E3 2013
The Division

By on June 26, 2013 at 4:24 pm

The Division was one of a mere handful of genuine surprises at E3: a non-sequel, albeit situated in the well-worn world of Tom Clancy fiction, that was kept under wraps until its announcement at the Ubisoft press conference.

Yet, at the same time, there was nothing unexpected about its showing. As an open world, online shooter-RPG, The Division brings together a clutch of familiar elements in predictable fashion.

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E3 2013 on PC

By on June 21, 2013 at 4:20 pm

As the story goes with almost every single E3 of the past decade, the biggest stories all lied within the boundaries of Sony and Microsoft. Their epic battle (which turned out in the end to be a complete waste of time and money), sucked almost every single ounce of press attention away from, well, every other game that wasn’t featured in either press conference. But that doesn’t mean that a host of fantastic, (mostly) exclusive PC games weren’t announced, demoed and blatantly flaunted at unsuspecting press looking to fill their websites with something that didn’t involve the Kinect or anger about DRM.

Here are a few of my personal PC highlights from E3 – Let me know yours in the comments!

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Murdered: Soul Suspect

By on June 21, 2013 at 9:44 am

Criminal investigations without any shooting-based combat, the ability to possess innocent bystanders and the power to walk through walls – these are the unlikely ingredients that help make up Murdered: Soul Suspect.

The new game from Airtight Studios (the team behind last year’s Quantum Conundrum) and Square Enix is based on a simple thought exercise from creative director Yosuke Shiokawa: imagine Die Hard — if protagonist John McClane died at the beginning of the film.

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Mad Max

By on June 20, 2013 at 4:12 pm

When an open-world Mad Max game was teased last week, the Australian journalists wondered among themselves whether the game’s main character would actually feature an Aussie accent.

There’s no real surprise here: no. He doesn’t. Mad Max has a grizzled, American tone. Thankfully, it was the only real disappointment of a behind-the-scenes demo shown to on the E3 show floor.

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Wolfenstein: The New Order

By on June 20, 2013 at 12:32 pm

Fighting zombies is as much a part of video games as collecting coins in Mario, or madly trying everything in your inventory in a point-and-click adventure. Wolfenstein, as one of the first and most popular FPS titles, represents a huge steppingstone for the industry.

The team behind the latest iteration of the franchise, Machine Games, is attempting to recapture that same sense of joy gamers had when they first encountered the original in the early 1990s.

Based on a hands-on demo played by on the show floor, we believe they’re showing good signs of succeeding.

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Total War: Rome II

By on June 19, 2013 at 2:05 pm

The battlegrounds of ancient Rome are reminiscent of Westeros. Yet while the real-time combat may not be quite as up-close-and-brutal as a Game of Thrones style throat-slitting, it’s in the courts of political intrigue — the wheeling, dealing and figurative backstabbing — that the wars of Rome II are won and lost.

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The Evil Within

By on June 19, 2013 at 12:59 pm

You are upside down.

Your vision is blurry, and the dim light around you isn’t helping. But as your eyes begin to adjust, you see them: bodies. Just like you. Hanging upside down, the blood obviously drained from them like sponges.

This already grim situation is made worse by the clanking buzz of a chainsaw breaking through a human spine. You can’t see it, but blood, muscle and tissue are splattering on the floor.

Soon, a massive brute passes by you to a nearby room, carrying the top off a human body. He begins to mutilate it with a machete.

This is The Evil Within. It’s disgusting, it’s brutal, and survival horror fans are going to love it.

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The Witness

By on June 18, 2013 at 4:40 pm

Jonathan Blow was the most accomplished E3 presenter I saw all show.

While most demos consisted of rehearsed hyperbole, checking off each key message in easily quotable soundbites, Blow instead took his audience on a thoughtful journey of understanding. In doing so he conveyed perfectly what his new game, The Witness, is aiming to deliver to players.

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By on June 14, 2013 at 1:55 pm

So many zombie games, and so little quality. Fortunately, the stand-alone version of DayZ has shown that it has the ability to stand above the crowd and deliver what was so great about the original mod in a polished package.

In a hands-on demo played by on the E3 show floor today, we saw a variety of new features and tweaks, including new animations and a much cleaner and sophisticated inventory system.

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Dark Souls 2

By on June 14, 2013 at 12:34 pm

Recently, there has been some concern among Dark Souls fans as to whether its sequel will be “dumbed down”, or made easier for new fans won over by the first game.

Consider this. On the show floor at E3 today, had access to a hands-on demonstration of the game. The final portion of this demo contained a boss called the Mirror Knight, a hugely powerful enemy.

By the end of the conference’s second day, not one journalist — out of the hundreds of thousands attending — had managed to beat this boss.

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