By Alex Walker on February 26, 2014 at 12:46 pm
Reaper of Souls, at first glance, is a curious name. Every Diablo game, expansion or otherwise, has always contained a good deal of reaping souls from either the main character, antagonist, side enemies, allies, random corpses and innocent townsfolk. The player drove a soulstone containing el Diablo himself into their skull at the conclusion of the first game. Baal took control of his own soulstone after Diablo 2, while Adria sacrificed Leah to revive Diablo using the Black Soulstone.
Tampering with souls is a daily activity in Sanctuary, one that Malthael, the former Angel of Wisdom who now doubles as the Angel of Death, is rather proficient in. Convinced that humans are just demons, despite their half-and-half angelic/demon heritage, Malthael’s raising corpses left, right and centre to wipe out humanity and end the battle between demons and angels once and for all… by killing humans.
It makes more sense when you sit down with Kevin Martens and Larra Paolilli, the lead designer and a senior level designer for Reaper of Souls…