By James Pinnell on July 23, 2014 at 3:00 pm
The more I play Destiny, the more I struggle to define what keeps drawing me back in.
On the surface, there’s a lot to offer. Perhaps it’s the way Destiny manages to recycle much of the same content while still keeping it fresh and enjoyable — something many other MMOs have not been able to do. The combat is satisfying in a way that many shooters fail to execute correctly, because they either make the enemies too easy or too difficult. Charging through the nameless hordes, organically pouring out of dropships or quietly shuffling around the guarded shells of a dead Earth, continues to excite especially after you find that great new weapon or apply that upgrade.
The grind still exists and Destiny isn’t pretending it isn’t there — it’s just going out of its way to make sure you’re still having fun while doing it.
By James Pinnell on June 16, 2014 at 2:57 pm
Activision’s brand new console-exclusive IP Destiny is a huge risk — the whopping $500 million dollar budget makes it the most expensive video game production ever, almost doubling GTA V‘s development cost of $267 million. There’s no denying that developers Bungie have got the goods, and their hallowed Halo history makes them well-placed to build the most expensive and expansive shooter ever — but can it deliver where others have failed? I took a look at the recent alpha weekend on PS4 and asked myself: will this work, and does it also deserve to have a place on PC?