According to a blog post by a senior DemonWare employee, they attended Bungie Day back in July and got a hands-on look at Bungie’s next big project, codenamed Destiny. The post, since removed, described the game as “quite like Halo.”
The day’s presentations were pretty comprehensive, with attendees apparently being shown “presentations covering everything from game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression, UI, and web and mobile apps.”
“This is not a dedicated server game, but there is some simulation and coordination running in their server infrastructure. The game was up and down a lot, playing in a team of three, we did manage to experience entering a zone to find other players already taking on the bad guys, it’s cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways,” said the employee. “Which is a pretty cool experience, making you feel you are part of a much larger populated world.”
“At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I’m not fully sold on the appeal of being able to change the color of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game.”
He concluded saying the general consensus regarding the game was that it was “still quite like Halo” and “there is a lot of work still to be done.”
Source: Kotaku