All posts tagged with dead space 3
Dead Space 3 Co-Op

By on March 6, 2013 at 11:03 am

Dead Space 3 is not the clucking fuster its preamble suggested it might be. A lot of its more contentious ideas work on a few levels. The Bench is cool. A lot of the creations that come out of it are redundant, but you can have fun with it and fun is good. Shooting at other guys with guns isn’t that bad, either. They don’t take up much… spaaace and for the most part, it’s pretty close to the Marker the whole way through (which is saying something. This game is impressively long).

Co-op was the big one, though. Having another gun at your back just doesn’t seem very conducive to crapping your space suit. And, you know, it’s not.

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Dead Space 3

By on February 12, 2013 at 9:47 am

I’ve got a couple of disclaimers to make before I wax lyrical about Dead Space 3. Firstly, I’m a massive fanboy of the series, with the original making it into my top 5 of all time. Secondly, I’m a bit of a horror aficionado; if a movie doesn’t have cats jumping out of closets, ghosts revealed in mirrors or a shower-curtain reveal scene, it won’t make it into my collection of 300 horror DVDs and Blu-rays.

Now that I’ve got that out of the way, I can explain why I think Dead Space 3 is easily the best in the series, despite the fact that the last third of the game won’t have you reaching for the Valium quite as much as its predecessors…

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Dead Space 3

By on February 1, 2013 at 6:31 pm

At a recent EA event, had the chance to sit down with Visceral’s Dave Woldman, senior producer on Dead Space 3. Woldman discussed Visceral’s approach to horror, how they’re planning to keep the game scary, and how truly successful horror is about the absence of combat, and more about what you don’t show rather than what you do.

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Dead Space 3

By on January 22, 2013 at 6:38 pm

Dead Space 3 launches in Australia very soon — February 7, to be exact — and it’s bringing with it a whole new approach to co-op, where the game dynamically responds to the presence of another player by adjusting the storyline and levels to suit. recently had the chance to sit down with producer Shereif Fattouh to discuss how they’re going to keep the game scary even with another player around to comfort you.

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