
Well, it’s 2013 and the world hasn’t ended — but the stand-alone version of DayZ which was supposed to be out before the end of the year hasn’t happened, either. So what’s the score?
“Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be,” explains Rocket in a new blog post. “This blew any initial plans we had dictated to pieces.”
Rocket explains that a closed beta test is to begin “imminently”, with 500-1000 users testing the architecture and stability of the game. One of the major overhauls that the delay has given them time to accomplish is the inventory system, which Rocket describes as “groundbreaking”.
“You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.”
Check out the development blog for the full details or — if you’re getting bored of running around in Chernarus — why not check out our explorations of other possible DayZ maps?
Source: DayZ Dev









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