By James Pinnell on March 4, 2014 at 2:33 pm
Maniken50 doesn’t mince words in his short, fairly disturbing review of the phenomenally popular survival builder Rust.
“I love this game”, he muses. “I built a house around a guys house and made him my prisoner, I fed him cans of tuna and cooked chicken when it was available, and some times I would drop in spare logs of wood (when they were available).”
This is followed by what can only be described as a Hannibal Lector love note, where he describes torturing and restraining the poor fellow, in a recreation of a scene from Silence of The Lambs. Strangely enough, or not as it were, this review was helpful to 93% of the 18,000 people who rated it, with comments congratulating (and damning) the player on his efforts and pledging a purchase based on his story.
This isn’t as much as an exception as the rule in the new world order of online sandboxes — both Rust and DayZ, two titles that are almost certainly the most unrelenting, unforgiving and anarchic games of the decade. Griefing has now grown to become de rigueur when building a new community in a space with little to no rules, restrictions or, most importantly, consequences.
By Jeremy "Junglist" Ray on January 21, 2014 at 12:55 pm
DayZ is a brutal game, and the new standalone edition — which every man and his dog is buying — is even more brutal than the original mod. So if you’re one of the many jumping into the game for the first time, Junglist has put together this quick tips video to help you avoid being axed to death by the very first survivor you meet.
By Toby McCasker on January 15, 2014 at 10:51 am
The fact there are insane mods that make the optional survival aspects of Fallout: New Vegas totally harrowing made me wonder why Bear Grylls has not licensed his likeness and habit of guzzling his own urine to a video game. It sounds silly but it shouldn’t come as much of a surprise. What are games good for but escapism and fantasy, even if said escapist fantasy is not what most people would think of as either?
I’ve seen peeps on YouTube who will play Skyrim like some kind of outdoorsman sim. They’ll pick somewhere remote to live and treat each day like man vs. wild rather than an epic quest to yell goats into submission. It’s interesting, but it’s usually peripheral; players skirting the framework of a flexible world. Someone must tap the emergent genre of Gryllscore and- o hai, Miasmata.