
“It’s great that you can shoot at monsters, and that’s great and it will always be there and it will always be successful,” said David Cage, “but at the same time, what about giving the choice to people? Give them different options. So if they like that they find it, but if they want something deeper and interactive, they can find that too.” Cage is the head of Quantic Dream, the company behind Heavy Rain and the newly-revealed Beyond: Two Souls, games that are known for trying new and different things – if not necessarily being best-sellers.
“This industry will die if it doesn’t try more to be innovative and to come up with new ideas and to talk a bit more – not necessarily serious, but deeper things at some point.” Cage’s comments echo those of Warren Spector, who explained to games.on.net recently that “There are too few games out there, I think, that live up to the promise of what games can be. Because we insist on making them more like movies, or we insist on making them vehicles for creative designers to show how creative they are.”
Source: Games Industry International

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