All posts tagged with D20
Borderlands 2

I’ve played what could politely be referred to as an “obscene” amount of Borderlands 2 since I first got sent it for review. According to Steam, I’ve put in 152 hours so far. That’s more time than I put into most games before moving on to the next thing. I only played Diablo III for about 40 hours before I got sick of the grind, and only made it to 149 hours in Skyrim after a year, three different playthroughs, and some DLC all combined. What is it then about Borderlands 2 that is keeping me playing long after I’ve hit level cap with two characters?

Project: Eternity

To many backers, myself included, Project Eternity is something of a dream project; a veritable super-group of RPG developers, including Chris Avellone (Planescape: Torment), Tim Cain (Arcanum: Of Steamworks and Magick Obscura) and Josh Sawyer (Icewind Dale II) teaming up to create an old-school epic. By the end of the campaign, just shy of 74,000 people backed the project on Kickstarter, with another undisclosed number contributing through Paypal, After asking for $1.1 million to make the game, Obsidian Entertainment raked in over $4 million, making the project the most strongly backed Kickstarter game campaign so far, and increasing the size and scope of the game far beyond the original parameters.

With only a single screenshot of the game existing, it’s far too early to speak about the game itself, but the amount of money raised, the way the stretch goals for the campaign were structured and some of the comments on both the Kickstarter and on gaming forums say some very interesting things not only about Project Eternity but also about the industry and community as a whole.

Rogue

When it comes to playable characters I have a very definite type. I don’t mean blonde or brunette, lithe or curvy. I mean the type of characters I choose to play or create usually fall into one very certain set of parameters, personality types and skills. It doesn’t matter if the game is a turn based strategy RPG, an old-school isometric, real time/turn based, action RPG or FPS hybrid, I usually choose to play exactly the same kind of character. Or at least I did, up until about a week ago — when I discovered that stepping outside your comfort zone once in a while really freshens things up.

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Torchlight II

My eyes are gritty and I’m not regulating my body temperature too well. It’s a sure sign that I haven’t slept enough in a while. As an insomniac I’m used to the sore eyes and fatigue sweats, but today there are some lovely extra symptoms nagging me. My lower back is killing me, and depending on which way I hold my neck I get a stabbing pain in the back of my head. I haven’t felt this way in over a decade, since days passed unnoticed outside as I was first playing Diablo II. I have all the warning signs of loot fatigue and it doesn’t look as though it will be getting better any time soon.

D20: Of Ports and Pigs

Archived Post Warning

Daniel Wilks combs through the flood of E3 news for the most exciting happenings in the world of RPG”s. With Dark Souls coming to PC, a sequel to Amnesia, and a new vampire-stealth-RPG in the works, there’s still something to get excited about.

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D20: The Grind

archivedpost

Like everybody else in the world, Daniel Wilks has been playing Diablo III non-stop for the last week. And it’s got him thinking – why is this type of item-grinding so appealing, when it’s such a chore in MMO’s?

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