By James Pinnell on July 8, 2013 at 9:31 pm
The difficulty in reviewing DLC — particularly a pack that has been introduced near the effective end of life of a title — is that you need to figure out where the game begins and ends. By now, every player has been through the initial changes to combat, the single unit rule, the removal and subsequent return of religion and espionage. It’s fair to say that Civilization has grown significantly over the past few years, shrugging off its initial problems with AI, performance, balance and feature limitations. As of the first pack, Gods and Kings, last year, I would have said that the title was reasonably feature complete.
Some might say it was what the game should have been on release.
By James Pinnell on April 12, 2013 at 9:30 pm
We sat down to have a chat with Dennis Shirk, lead producer on Civilization 5 at Fireaxis, about the upcoming expansion Brave New World — but, well, I couldn’t resist asking a few questions about what the hell went wrong with the AI, and why so many core gameplay features ended up transposed into DLC. Read on for all the details.